User
Write something
Coffee hour is happening in 3 days
Pinned
šŸŽ® Welcome to the Game Production Community on Skool!
We’re thrilled to have you here! This space was created for producers, developers, designers, artists, marketers, and anyone passionate about building great games, whether you’re just starting out or already deep in studio workflows. At the heart of this community is Gamers Home, our resource partner for an intuitive entertainment project management software. Our mission is simple but ambitious: šŸŽÆ To become the #1 project management platform for the next generation of game and entertainment producers. We believe great production is the backbone of every successful game, and we're here to empower both indie creators and studio teams with tools built specifically for clarity, collaboration, and creative execution. šŸš€ What This Community Is About This Skool community will evolve into the go-to hub for: 1. šŸ“š Self-Paced Learning Access structured video lessons covering: - Game production fundamentals - Advanced planning workflows - Using Gamers Home for real-world production - Team coordination, pipelines, and delivery modeling 2.🧠 Weekly Office Hours Join us live each week for: - Q&A - Workflow guidance - Walkthroughs inside the Gamers Home platform - Troubleshooting and optimization of your production processes Bring your questions, blockers, or projects, we’ll help you move forward. 3.šŸŽ® Special Project Reviews We’ll host recurring review sessions where we: - Evaluate your production plans - Help polish pipelines - Suggest improvements for your game’s systems, scope, or structure - Share best practices used in modern game studios This is your chance to get real feedback on your real work. 4.šŸ”„ Game Improvement & Launch Strategy Sessions We’ll deep-dive into: - Upgrading existing games - Roadmapping new features - Planning new releases - Designing marketing and launch campaigns
Got a game prototype or demo sitting on your hard drive?
In our Game Design course on Udemy, we don’t just teach you how to make a game, we'll show you how to get a production pipeline ready and start your own game studio. If you’re serious about moving from idea → prototype → real studio, this is where you start. If you aren't building a game studio, someone else is. Udemy: https://www.udemy.com/course/ai-game-design/?couponCode=451CE33490A6A12656ED
Arielle Game Jam Results
Thanks so much for participating in the Game Jam, we really enjoyed playing all of your games and we have to say, for First-timers, the submissions are Great! You’ll find feedback from Tim on all submissions on Itch.io, so make sure to check that out. If any of you are interested in developing your jam project further into a standalone game, we’d be happy to help and support you along the way. We’ll also be planning more workshops this month, including dedicated sessions on how to use Arielle to set up your indie studio or project. Congrats again to all the participants, great work! https://itch.io/jam/gdc-gh-game-jam/entries
0
0
Autodesk Game Developer Series (March 4th & 5th)
Great insights for indie developers at the Autodesk Game Dev Series! šŸŽ® šŸ”„If you’re building games, this is a must-watch for leveling up your production and workflow. https://events.autodesk.com/flow/autodesk/gamedevseries/mainevent/page/home #IndieDev #GameDev #Autodesk #GameProduction #Workflow
2
0
Github figured out!
It took four days, many mental breakdowns and three corrupted projects (not kidding), but now I have a local storage github repo with LFS and I love it! Most importantly: It works and does NOT not work when I need it (Plastic SCM sitting quietly in the corner)! I am sure: This will be the time I complete the 16-Hour Course (I always lost everything due to repo bugs until now) Hbu?
Github figured out!
1-30 of 34
powered by
Game Production
skool.com/game-production-7306
Learn how to Make a Game, from vibe coding to monetization on Steam.
Build your own community
Bring people together around your passion and get paid.
Powered by