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Game Project Review is happening in 4 days
🎮 Welcome to the Game Production Community on Skool!
We’re thrilled to have you here! This space was created for producers, developers, designers, artists, marketers, and anyone passionate about building great games, whether you’re just starting out or already deep in studio workflows. At the heart of this community is Gamers Home, our resource partner for an intuitive entertainment project management software. Our mission is simple but ambitious: 🎯 To become the #1 project management platform for the next generation of game and entertainment producers. We believe great production is the backbone of every successful game, and we're here to empower both indie creators and studio teams with tools built specifically for clarity, collaboration, and creative execution. 🚀 What This Community Is About This Skool community will evolve into the go-to hub for: 1. 📚 Self-Paced Learning Access structured video lessons covering: - Game production fundamentals - Advanced planning workflows - Using Gamers Home for real-world production - Team coordination, pipelines, and delivery modeling 2.🧠 Weekly Office Hours Join us live each week for: - Q&A - Workflow guidance - Walkthroughs inside the Gamers Home platform - Troubleshooting and optimization of your production processes Bring your questions, blockers, or projects, we’ll help you move forward. 3.🎮 Special Project Reviews We’ll host recurring review sessions where we: - Evaluate your production plans - Help polish pipelines - Suggest improvements for your game’s systems, scope, or structure - Share best practices used in modern game studios This is your chance to get real feedback on your real work. 4.🔥 Game Improvement & Launch Strategy Sessions We’ll deep-dive into: - Upgrading existing games - Roadmapping new features - Planning new releases - Designing marketing and launch campaigns
Community Support and Events for 2026
We’re kicking off the new year with a lot of momentum and it’s coming from the community. More than 200 developers around the world are now using Arielle as their production copilot, and what’s been exciting to see isn’t just the adoption, it’s the diversity of games being built with it. Different genres, different teams, different ambitions… all moving forward with more clarity and structure. In 2026, we’ll be: - Hosting live game production events & webinars - Launching training courses for indie developers - Continuing to share resources, funding opportunities, and production insights - And soon… showcasing the games being built by the community If you’re an indie dev, student, or studio trying to start the year strong, you’re in the right place.
[Event] Kicking Off 2026
We’re putting together a 1-day Game Production webinar in early January to share tips, workflows, and lessons from people who ship games.
[Event] Kicking Off 2026
🎉 Happy End of Year to the Game Production Community 🎮
As the year comes to a close, we just want to wish everyone here a happy, restful, and well-deserved end of year. Whether you shipped something, restarted a project, learned a new skill, or simply kept going when things felt slow, it all counts. As we head into the new year, we’re excited about what’s coming: - A series of game production events and webinars - More resources, funding opportunities, and practical insights - Continued conversations around production, pipelines, and shipping games Our goal remains the same: to support everyone here who’s trying to make games with more clarity, structure, and confidence. Thank you for being part of this community, for sharing openly, and for helping make this a welcoming space for creators at all stages. Enjoy the break, recharge if you can, and we’ll see you very soon. Best wishes for the year ahead
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Are Assets cheating?
Would you use an asset that fits your purpose perfectly (like an a* pathfinding ai) but you have no clue how it works. Would you use it?
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