[Course]: Intro to Pipeline and Projects
Modern games are built through a structured pipeline that includes pre‑production, production and post‑production phases.
This self‑paced online course teaches you how to manage that pipeline, from concept to launch, using practical project‑management frameworks and the Gamers Home platform (powered by Arielle, an AI assistant).
You will learn how to scope a game, create and prioritize tasks, manage vertical slices, allocate resources and use agile methods to ship on time and on budget.