Stealth Mechanic for game that is not just rerolling?
Does anyone have a way of handling an ongoing stealth mechanic rather than just re-rolling stealth? I'm making a one shot for the back of my book that is modeled on Metal Gear Solid.
3
9 comments
Phillip Mackey
3
Stealth Mechanic for game that is not just rerolling?
Game Master's Laboratory
skool.com/game-masters-laboratory
For TTRPG Game Masters to learn & practice running excellent games. Hosted by Jonah & Tristan Fishel, authors of "The Game Master's Handbook" series.
Leaderboard (30-day)
Powered by