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Unreal Basics: Behavior Tree
🧠 In Unreal an NPC, even if it's really dumb, needs a brain to accomplish the simplest actions anyway. We can build up its brain by a Behavior Tree, a network of nodes to decide when it starts a new action.
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Unreal Basics: Behavior Tree
Unreal Basics: AI Pawn Control
Nowadays, with Unreal we can create NPCs controlled by AI systems to chase relentlessly our poor player. But that's not so much different from the ghosts chasing pac-man in the early '80s
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Unreal Basics: AI Pawn Control
Unreal Basics: AI Controller
Have you ever created in Unreal a NPC and watch it to stay stuck in place ? Well, it isn't enough to throw NPCs inside the level: we need two new good friend before: a Navmesh, that indicates where to move, and an AI Controller, that gives a brain to NPCs. #unreal #navmesh #AIController
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Unreal Basics: AI Controller
Unreal Basics: Exporting the game
🔧 The final step in Unreal is the export of the game. But that's quite a difficult path to follow. Not only you must fight against the SDK updates, but Unreal want to know in advance the path of each single level as well. And you'll need to write each of them. By hand.
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Unreal Basics: Exporting the game
Unreal Basics: mouse display
🐭Annoying, isn't it ? When in Unreal the mouse cursor disappears on the UI after the first click. But there's hope still, by the Display Mouse Cursor node. #unreal #UI #mouse #cursor
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Unreal Basics: mouse display
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Ethic 3D Graphics
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Courses on Ethic 3D Graphics for videos and games.
Maya, ZBrush, Substance Painter, Cinema 4D, Unreal.
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