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Unreal Basics: Sockets
🍯In Unreal it is possible to assign a tool to a character. Quite simple: a static mesh and that's done. But what about swapping the position of the tool around the character ? We can put it on its hand, or maybe stored away on its side or on its back. Who know ? But we could be able to achieve such swapping power, only by mastering the so called "sockets".
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Unreal Basics: Sockets
Unreal Basics: Adding Videos
🎥 When gaming, sometimes at the beginning, at the end, or in the middle some video starts. How is it possible to embed a video inside a game like that ? Well, we need to create a material and load the video in it. And next, we need to apply the material to the whole user interface. But these are not the only elements we need to make this magic happen: we need some other stuff around Are you ready to disrupting the game flowing with intermediate nonsense videos ?
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Unreal Basics: Adding Videos
Unreal Basics: State Machine
⛸️ Are you tired to move your characters like sliding on an iced lake ? Meet your new friend in Unreal named State Machine: it allows you to assign different kind of animated clips at the right moment to your character. Enter the magic world of walking, and you won't have to fear slipping anymore.
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Unreal Basics: State Machine
Unreal Basics: Point-And-Click system
🐭 In Unreal, we're able to give to the mouse some more utility than the simple dragging of files from one folder to another. We can use it inside a Point-And-Click system, so to send our characters exactly on the points we click on.
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Unreal Basics: Point-And-Click system
Unreal Basics : Inputs on Character.
🏃When we import a character in Unreal with all the animation clips it needs, we have first to set some basic input to manage it. We'll think about placing animations on it later. Will we be able to wait until the right moment comes? #unreal #character #input #mouse
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Unreal Basics : Inputs on Character.
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