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Game Design
When importing a character into Unreal Engine along with all the necessary animation clips, it's essential to first establish a foundational input system to effectively control the character. We'll focus on integrating the animations at the appropriate stage later. Are you prepared to wait until the optimal moment to implement these controls? Patience now will ensure a smoother and more efficient development process later. #Unreal #CharacterDevelopment #InputManagement #GameDesign #Animation
Intro - Nice to virtually meet you!
Hi ๐Ÿ‘‹๐Ÿผ Iโ€™m Jeff. Excited to be here with fellow creatives. My background is in traditional drawing and painting, and Iโ€™m now exploring how to integrate digital and AI tools through a human-centered design lens. I hold a BA in Fine Arts from Pepperdine and an MFA in Visual Development (illustration/animation) from Academy of Art in San Francisco. Looking forward to connecting and growing together. Very excited to learn new 3D modeling!! Portfolio: (http://www.jeffbiestman.com/)
A lot of new courses
๐Ÿ“š Finally, here they are. The migration from the old website has completed, and now here are available all the tutorials to put hands on the main production workflows: modelling, texturing, rigging and animation, by using Maya, ZBrush, and Substance Painter (but there's a little course on Toon Boom as well). Beware: these courses are in Italian language only.
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A lot of new courses
Welcome to the classrooms
Hello Creators ! Welcome to the classrooms, inside which you'll find all the tutorials you need to succeed creating.
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Ethic 3D Graphics
skool.com/ethic-3d-graphics-3713
Courses on Ethic 3D Graphics for videos and games.
Maya, ZBrush, Substance Painter, Cinema 4D, Unreal.
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