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Owned by Francesco

Ethic 3D Graphics

67 members • Free

Courses on Ethic 3D Graphics for videos and games. Maya, ZBrush, Substance Painter, Cinema 4D, Unreal.

Memberships

53 contributions to Ethic 3D Graphics
Unreal Basics: Sockets
🍯In Unreal it is possible to assign a tool to a character. Quite simple: a static mesh and that's done. But what about swapping the position of the tool around the character ? We can put it on its hand, or maybe stored away on its side or on its back. Who know ? But we could be able to achieve such swapping power, only by mastering the so called "sockets".
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Unreal Basics: Sockets
Unreal Basics: Adding Videos
🎥 When gaming, sometimes at the beginning, at the end, or in the middle some video starts. How is it possible to embed a video inside a game like that ? Well, we need to create a material and load the video in it. And next, we need to apply the material to the whole user interface. But these are not the only elements we need to make this magic happen: we need some other stuff around Are you ready to disrupting the game flowing with intermediate nonsense videos ?
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Unreal Basics: Adding Videos
Unreal Basics: State Machine
⛸️ Are you tired to move your characters like sliding on an iced lake ? Meet your new friend in Unreal named State Machine: it allows you to assign different kind of animated clips at the right moment to your character. Enter the magic world of walking, and you won't have to fear slipping anymore.
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Unreal Basics: State Machine
Unreal Basics: Point-And-Click system
🐭 In Unreal, we're able to give to the mouse some more utility than the simple dragging of files from one folder to another. We can use it inside a Point-And-Click system, so to send our characters exactly on the points we click on.
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Unreal Basics: Point-And-Click system
Game Design
When importing a character into Unreal Engine along with all the necessary animation clips, it's essential to first establish a foundational input system to effectively control the character. We'll focus on integrating the animations at the appropriate stage later. Are you prepared to wait until the optimal moment to implement these controls? Patience now will ensure a smoother and more efficient development process later. #Unreal #CharacterDevelopment #InputManagement #GameDesign #Animation
0 likes • Mar 17
You're right, we need to resist the urge to give life to our characters, because the Enhanced Input System is a wild beast we have to deal with first.
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Francesco Ugolini
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14points to level up
@francesco-ugolini-9447
A 3D graphics teacher and survivalist farmer.

Active 19h ago
Joined Dec 22, 2025
Italy