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Homebrew Magic item sharing
Hey guys and gals! I enjoy making homebrew magic items for my players to find i shops in all my cities, or to find on their adventures. So i thought that i would go through my notes and pick up some of the items i have created over the years, and share them here. And at the same time encourage other people to share some sweet loot for the community to grab for their games. Have a good one !
Homebrew Magic item sharing
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Dungeon Master's Playbook
When I started tabletop, I played Vampire: The Masquerade, and the DM in those games was called the storyteller. I like the idea to this day of the DM narrating the story as it develops. So here is a story you can use as a DM. For those who have read Robert Greene's Laws of Power, you may remember a story about an Italian mercenary general who negotiated a great price to defend a city. The Doge (City Prince) agreed, as the situation was hopeless. By military genius and some luck, the general defended the city and saved the day, but when it came to his reward, well... The abridged historical account: In Robert Greene's "The 48 Laws of Power," the story of the Italian mercenary who was executed after saving a city, Francesco Bussone da Carmagnola. The prison and execution palace central to his downfall was the Doge's Palace in Venice. Carmagnola, a highly successful condottiero (a leader of mercenary soldiers), had served the Duke of Milan before offering his services to the Venetian Republic. After leading Venetian forces to a significant victory, his subsequent indecisiveness and perceived lack of aggression aroused the suspicion of the Council of Ten, the powerful governing body of Venice. In 1432, under the pretense of a war council, Carmagnola was summoned back to the Doge's Palace. Upon his arrival, he was separated from his guards and escorted to the palace's notorious prisons. Specifically, historical accounts indicate he was imprisoned in the Pozzi, or "the Wells," a series of bleak and damp cells located on the ground floor of the palace, known for their harsh conditions. Following a swift trial where he was accused of treason, Carmagnola was sentenced to death. While his imprisonment and trial occurred within the walls of the Doge's Palace, his execution was a public spectacle. He was beheaded in the Piazzetta di San Marco, the public square situated between the Doge's Palace and the library, a prominent location for state executions intended to serve as a powerful warning to others. Therefore, the Doge's Palace acted as both the seat of power that condemned him and the immediate backdrop to his death, making it the "execution palace" of his story.
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The House of Cards
After looking at "The Exorbitant Dream Casino", it reminded me of a sort of shared background source I use for a few of my characters. "The House of Cards" The House of Cards is a traveling casino (With a card motif look) whose door is always open. Time (And Space) has no meaning. The passage of time is not really noticed once you enter. You can spend long enough for a drink and a game or a year and not tell the difference. I used this for my character Chance Morgan (The Gambler using the Monk Chasie) Based on his actions (Friendly and allowed a player that NEEDED the winning to win when he had a winning hand.) Staff took him in and training him to be a dealer (teaching tricks with cards some flashy and if used a certain way can be deadly) After an unknown time frame. He was paid and thanked for his services. Ended up on another continent 5 years from when he entered. All he remembered was spending a week there after a dealer took him aside to teach him some stuff. and a memory of leaving home to wander (And set up a game of cards at any Inn he happens to pass) Different builds can come from this. One of the dealers can be an arch fey allowing for a Warlock/Eldritch gambler The only problem I am having is making a floor plan (Not needed for background but if want to DM a visit a map might come in handy,) Any sources of Casino maps are welcomed. Thanks
Monk Subclass
Warrior of “THE HOUSE OF CARDS” A D&D 5e Monk Subclass for Masters of Luck and Playing Cards Monks who become Warriors of The House of Cards blend martial prowess, keen intuition, and a flair for the unpredictable. Being taken under the wing of gambler and, performers, these monks hone their reflexes with playing cards—transforming simple objects of chance into deadly weapons. Luck itself bends beneath their will, allowing them to twist fate and fortune in battle. Whether channeling the thrill of a high-stakes wager or the discipline of a seasoned cardsharp, these monks are as enigmatic as the games they play. Playing Cards as Monk Weapons Warriors of The House of Cards are proficient with throwing cards—a specialized set of reinforced playing cards designed for combat. These cards are considered monk weapons and can be created as part of your monk training. · Playing Cards (Weapon) · Type: Simple Ranged / Melee Weapon combo (Monk Weapon) · Damage: 1d4 piercing · Range: 20/60 ft. · Properties: Finesse, Thrown, Light, Monk Weapon · Special: Cards are easily concealed and can be drawn as part of an attack. A deck contains 54 cards; retrieving more cards requires an action unless you have a fresh deck. You can use Dexterity for attack and damage rolls with playing cards and apply your Martial Arts and Flurry of Blows features when using them. Subclass Features Level 3: Gambler's Toss & Fortune's Favor=== · Gambler's Toss: · When you take the Attack action on your turn and make an attack with a playing card, you can make an additional attack with a card as part of that action. This attack uses your Martial Arts damage die. You can only use this extra attack once per turn. Fortune's Favor: When you hit with a playing card attack, you may expend 1 ki point to roll a d6. On a 4–6, the target suffers disadvantage on its next attack roll before the start of your next turn. On a 1–3, you gain advantage on your next attack roll against that creature by the start of your next turn. You can use this feature only once per turn
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