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Dungeons and Dragons Lovers!

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10 contributions to Dungeons and Dragons Lovers!
The House of Cards
After looking at "The Exorbitant Dream Casino", it reminded me of a sort of shared background source I use for a few of my characters. "The House of Cards" The House of Cards is a traveling casino (With a card motif look) whose door is always open. Time (And Space) has no meaning. The passage of time is not really noticed once you enter. You can spend long enough for a drink and a game or a year and not tell the difference. I used this for my character Chance Morgan (The Gambler using the Monk Chasie) Based on his actions (Friendly and allowed a player that NEEDED the winning to win when he had a winning hand.) Staff took him in and training him to be a dealer (teaching tricks with cards some flashy and if used a certain way can be deadly) After an unknown time frame. He was paid and thanked for his services. Ended up on another continent 5 years from when he entered. All he remembered was spending a week there after a dealer took him aside to teach him some stuff. and a memory of leaving home to wander (And set up a game of cards at any Inn he happens to pass) Different builds can come from this. One of the dealers can be an arch fey allowing for a Warlock/Eldritch gambler The only problem I am having is making a floor plan (Not needed for background but if want to DM a visit a map might come in handy,) Any sources of Casino maps are welcomed. Thanks
0 likes • Oct 3
House of Cards Patron Warlock subclass coming eventually.
0 likes • Oct 11
Games of Chance available at the House of Cards When my character Chance Morgan (A gambler) enters a tavern to play a game. Instead of the DM saying roll a D20. I Take out my list of games and instead have the whole table play one of these games. Goblin's Eye - A game of darts - Each player puts an ante into the pot and DM matches - Players take turns rolling 1d20 and 1d6 both at once, three times. The d20 determines what number they hit. The d6 determines where on that number they hit. For example, a 1 is the outer ring (double), a 3 is the inner ring (triple), while a 6 is the bull's eye (50). First player to 301 wins the pot. Twenty-One - A game of blackjack - Each player puts an ante into the pot and DM matches - Each player has access to the following dice: d20, d12, d10, d8, d6, and d4 - You pick which dice to roll and your objective is to get as close as you can to totaling 21 without going over. Once you roll a die, place it off to the side and it contributes to your total—you cannot use that die again this round. Players take turns rolling TWO dice of their choice, then continue taking turns rolling ONE die of their choice until everyone holds or busts. - Closest to 21 without going over wins the pot. Fruit Machine - A simple game of one-shot slots - Costs 5gp to play - Players choose which slot machine to play on. The more difficult the chance of winning, the better the jackpot. - You roll three of the same dice at the same time. If all the numbers match, you win. It’s that simple! 3d4 = 1/16 chance, 80gp 3d6 = 1/36 chance, 180gp 3d8 = 1/64 chance, 320gp 3d10 = 1/100 chance, 500gp 3d12 = 1/144 chance, 720gp 3d20 = 1/400 chance, 2000gp Skeleton Slots - An intermediate game of progressive slots - Costs 2gp to play - You roll dice one at a time starting with the d4. If you roll a 3 or below, you can stop and collect your winnings or move on to the d6. If you roll a 3 or below on the d6, then you can stop and collect your winnings or move on to the d8, and so on. - The winnings get higher and higher as you go up, but your chances of winning also get harder. If at any time you roll a 4 or above you have to start over and play again. - The d4 gives you 2gp, the d6 gives you 5gp, the d8 gives you 20gp, the d10 gives you 100gp, the d12 gives you 500gp, and the d20 gives you the jackpot of 2000gp.
Monk Subclass
Warrior of “THE HOUSE OF CARDS” A D&D 5e Monk Subclass for Masters of Luck and Playing Cards Monks who become Warriors of The House of Cards blend martial prowess, keen intuition, and a flair for the unpredictable. Being taken under the wing of gambler and, performers, these monks hone their reflexes with playing cards—transforming simple objects of chance into deadly weapons. Luck itself bends beneath their will, allowing them to twist fate and fortune in battle. Whether channeling the thrill of a high-stakes wager or the discipline of a seasoned cardsharp, these monks are as enigmatic as the games they play. Playing Cards as Monk Weapons Warriors of The House of Cards are proficient with throwing cards—a specialized set of reinforced playing cards designed for combat. These cards are considered monk weapons and can be created as part of your monk training. · Playing Cards (Weapon) · Type: Simple Ranged / Melee Weapon combo (Monk Weapon) · Damage: 1d4 piercing · Range: 20/60 ft. · Properties: Finesse, Thrown, Light, Monk Weapon · Special: Cards are easily concealed and can be drawn as part of an attack. A deck contains 54 cards; retrieving more cards requires an action unless you have a fresh deck. You can use Dexterity for attack and damage rolls with playing cards and apply your Martial Arts and Flurry of Blows features when using them. Subclass Features Level 3: Gambler's Toss & Fortune's Favor=== · Gambler's Toss: · When you take the Attack action on your turn and make an attack with a playing card, you can make an additional attack with a card as part of that action. This attack uses your Martial Arts damage die. You can only use this extra attack once per turn. Fortune's Favor: When you hit with a playing card attack, you may expend 1 ki point to roll a d6. On a 4–6, the target suffers disadvantage on its next attack roll before the start of your next turn. On a 1–3, you gain advantage on your next attack roll against that creature by the start of your next turn. You can use this feature only once per turn
0 likes • Oct 7
What do you think and what level should this ability be... Double Down. If you hit with a "card" attack you can make an extra attack at disadvantage. If the Disadvantage roll hits it is treated as a Critical.
0 likes • Oct 11
Version 2.03 Warrior of “THE HOUSE OF CARDS” Monks who become Warriors of The House of Cards blend martial prowess, keen intuition, and a flair for the unpredictable. Being taken under the wing of gambler and, performers, these monks hone their reflexes with playing cards—transforming simple objects of chance into deadly weapons. Luck itself bends beneath their will, allowing them to twist fate and fortune in battle. Whether channeling the thrill of a high-stakes wager or the discipline of a seasoned cardsharp, these monks are as enigmatic as the games they play. Card Sharp With Knowledge of card games, card manipulations and card players, you gain proficiency with Playing Cards. If you have proficiency with Playing Cards, you gain Expertise. You also gain proficiency in Deception. If you have Deception or gain it from this feature you can use WIS instead of CHA for Deception checks only for opposing Insight checks to penetrate your poker face. Playing Cards also become more deadly in the monk’s hands. They may not gain a weapon Mastery, but they are treated as both melee and ranged weapon and starting at level 3 when you gain this subclass you also replace the D4 with MA damage die when making ranged and melee attacks with cards. WEAPON / DAMAGE / FEATURE / MASTERY / WEIGHT / COST Playing Cards / 1D4 (S/P) / Finesse, Light, Thrown (20/60) / NONE / ?? / 5 Sp. Level 3: Double Down & Fortune's Embrace Double Down: When you take the Attack action on your turn and make an attack with a playing card, you can make one additional attack with a card as part of that action. If this extra attack hits you can add your DEX bonus twice instead of Once to this specific attack. Fortune's Embrace: When you make an ability check, roll D6. A 1-3 means you got the attention of Lady Fortune, and the role is made at advantage. A roll of 4-6 means you got the attention of her daughter Miss Fortune, and the roll is made at disadvantage. Level 6: Cardsharp Reflexes & Beginners Luck
Influence, Search, and Study guide
Hey y’all I didn’t really understand how to use the new actions so I made a table that made sense for me. https://docs.google.com/spreadsheets/d/18j_5Y3GhKX9hrcqS3CRoTDu6t9MOf8Mj/edit?usp=drivesdk&ouid=110715320373626397891&rtpof=true&sd=true
1 like • Oct 5
I am sorry to hear about your cancer. I too have lost family to it. I am glade hear you are not letting it define you and still doing things you like. I do like your contribution to the community and hope to hear "READ" from you again.
In Character
Would it be appropriate if I posted my character ideas and concepts here and allow options and theory crafting on builds?
0 likes • Oct 1
Maxmillian Dallion (Student of arcane theory) Not playing this character yet but loved the miniature. Max was a student at an arcane academy. He was not made for learning spells band formulas by rote. His constant questioning of why, how, and when about each aspect of a spell. This did not endear him to any of his teachers or classmates. One day when looking in the library for answers to his questions besides this is how it has always been done. He found a section that looks like it has not been used in years. (Or it found him). There was a podium with a book outside the mysterious section with rules for entering and using the contents of the room. At the bottom of the page there was a place to sign his name. Pages before and after the one he read were blank, but this is a magic academy, so some unexplained events were accepted. Afte signing his name and entering the room there were books on the history and theories and experiments that went into the design and crafting of spells, potions and artifacts (based on the book Artifacts and just magic items from a lamp that turns on with a touch to actual artifacts but just history nothing on their creation). By the time he was asked to leave the academy, (He was under performing the rote instructions for spells and was asked to leave because with his performance he would not be leaving the school a wizard.) he had gained a new understanding of the principals and 'physics' of magic to still be a practitioner of the arcane. Based on the miniature I wanted a pseudodragon as soon as possible and not need a spell book, so he is starting his adventure as a level 1 Warlock with Pact of the Chain. and from Background and Species MI Cleric and Wizard. Later looking at Pact of the Tome and later Investment of the Chain, MI Druid and Eldritch Mind. (Shadow touched feat at level 4) and possible Arch Fey Patron before multiclassing to Lore bard for wider selection of spells.
0 likes • Oct 2
Duran (Modified Warrior of the Dragon) Was originally a human dragon monk back in an old DragonLance game (Embrace and embody the power of the dragon to not fear it) But with 2024 and the game the character was in died out a while ago. and you had to put out that video. I have redone the character. Duran is a Bronze (Lightning) dragonborn. (Green if DM will not allow poison in the Warrior of the Elements Subclass). He was a student in a monastery that was home to all bloodlines of dragons. When he advanced to the state where he can access the threads of the other bloodline (Level 3 For Subclass). He was offered the opportunity to stay at the Monastery or travel in a personal quest to face each type of dragon in hopes of becoming a master. Duran chose adventure. Duran in a warrior of the elements Monk. (Liked it better than Way of the Ascendant Dragon subclass) Was unable to get poison as a damage type for subclass features and did not start as Green so no changes- But for future games I now know what to ask.
Make Music Matter More!
The problem with the Bard: Bards are described as "invoking magic through music, dance, and verse", yet neither the performance skill (exception: Relicborn from Crooked Moon!), nor the choice of instrument have a mechanical impact on the (core-)game. How can that be? Performance is often considered the worst skill proficiency in the game, mechanically completely worthless and performance checks never come up, except for "roleplay flavor". So, I have some suggestions to make the performance skill and choice of instrument matter! What's y'all's opinion on this? Would you implement these in your game?
0 likes • Oct 1
Not music but use Instrument as improvised weapon or have a Weapon that can be used as an instrument.
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Marc Ducorsky
2
4points to level up
@marc-ducorsky-3288
Long time player looking to build within concepts and learn to be DM and am working on a homebrew game system

Active 42d ago
Joined Sep 13, 2025
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