Warrior of “THE HOUSE OF CARDS” A D&D 5e Monk Subclass for Masters of Luck and Playing Cards Monks who become Warriors of The House of Cards blend martial prowess, keen intuition, and a flair for the unpredictable. Being taken under the wing of gambler and, performers, these monks hone their reflexes with playing cards—transforming simple objects of chance into deadly weapons. Luck itself bends beneath their will, allowing them to twist fate and fortune in battle. Whether channeling the thrill of a high-stakes wager or the discipline of a seasoned cardsharp, these monks are as enigmatic as the games they play. Playing Cards as Monk Weapons Warriors of The House of Cards are proficient with throwing cards—a specialized set of reinforced playing cards designed for combat. These cards are considered monk weapons and can be created as part of your monk training. · Playing Cards (Weapon) · Type: Simple Ranged / Melee Weapon combo (Monk Weapon) · Damage: 1d4 piercing · Range: 20/60 ft. · Properties: Finesse, Thrown, Light, Monk Weapon · Special: Cards are easily concealed and can be drawn as part of an attack. A deck contains 54 cards; retrieving more cards requires an action unless you have a fresh deck. You can use Dexterity for attack and damage rolls with playing cards and apply your Martial Arts and Flurry of Blows features when using them. Subclass Features Level 3: Gambler's Toss & Fortune's Favor=== · Gambler's Toss: · When you take the Attack action on your turn and make an attack with a playing card, you can make an additional attack with a card as part of that action. This attack uses your Martial Arts damage die. You can only use this extra attack once per turn. Fortune's Favor: When you hit with a playing card attack, you may expend 1 ki point to roll a d6. On a 4–6, the target suffers disadvantage on its next attack roll before the start of your next turn. On a 1–3, you gain advantage on your next attack roll against that creature by the start of your next turn. You can use this feature only once per turn