"Moonbase"-Project
I try to build a 2D-Game in style of "Civilization". The game is about building an outpost on the moon with managing all the life-support, ressources, tech, breeding of plants, keeping human health in space ... no fighting, no aliens, just learning some basic concepts of astrobiology, chemistry and physics. Edutainment for kids.
Graphics: Adobe Firefly, Midjourney
3D-Objects: Meshy (for 2D-map)
2D-Map with 3D-Effect: Some Editor like "Inkarnate" would be nice, but not fantasy, just planetary tiles and objects. I did not find a good one yet.
Framework: Phaser or Pygame, at the moment i am not sure if i go for Python or HTML5. Unity / C# is for me no good option, as my C# knowledge is low.
Depending on finding a good template (i did not find yet).
I am working with Visual Studio Code.
I will start on April, if i can find a good template to work on.
AI only for assets, programming myself (to understand the code for modifications).
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Michael Berry
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"Moonbase"-Project
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