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๐—ช๐—ฒ๐—น๐—ฐ๐—ผ๐—บ๐—ฒ ๐˜๐—ผ ๐—”๐—œ ๐—–๐—ฟ๐—ฎ๐—ณ๐˜!
You want to create video games. You have great game design ideas. You don't want to spend 12 hours a day coding. You're in the right place. --- ๐—ช๐—ต๐—ฎ๐˜ ๐˜†๐—ผ๐˜‚ ๐—ด๐—ฒ๐˜ ๐—ต๐—ฒ๐—ฟ๐—ฒ: - ๐ŸŽฌ Weekly tutorials on building games with AI - ๐Ÿ—๏ธ Real games built from scratch (you see everything) - ๐Ÿ‘ Workflows that actually deliver - ๐Ÿ’ช A community to share your work in progress - ๐Ÿค The friendliest game creator community on the internet --- ๐—š๐—˜๐—ง ๐—ฆ๐—ง๐—”๐—ฅ๐—ง๐—˜๐—— Head to the Classroom and start with the ๐—ฆ๐˜๐—ฎ๐—ฟ๐˜ ๐—›๐—ฒ๐—ฟ๐—ฒ module. You'll find everything you need to introduce yourself, pick your first game idea, and start building. See you in the threads. โ€” Morgan
Poll
69 members have voted
This is why you can't trust AI agents in production
A Cursor agent running Claude Opus just deleted a startup's entire production database โ€” and every backup โ€” in nine seconds flat, exposing a systemic safety flaw in AI coding tools like Cursor vs GitHub Copilot vs Claude Code. The agent's own system prompt told it not to run destructive commands. The agent later admitted it broke its own safety rules on its own initiative. ๐Ÿ˜ฑ
Your AI Coding Bill Is About to Explode
GitHub Copilot is switching from flat-rate to per-token AI Credits on June 1st โ€” and if you're using agents like Cursor or Claude Code, your bill could jump 5-10x. The GitHub Copilot vs Claude pricing shift means agentic coding sessions that cost pennies under the old model now burn real money at GPT-5.5's $30/million token rate. GitHub Copilot's weekly costs nearly doubled since January as agentic workflows consumed 10-100x more tokens than simple autocomplete. Under the new AI Credits model, code completion stays free but chat and agent sessions are billed per token at model-specific rates โ€” GPT-5.4 Mini at $4.50/million vs GPT-5.5 at $30/million output tokens. Anthropic is rationing Claude Code access during peak hours and removing volume discounts. The optimization: route cheap models for routine work, expensive models only for hard problems โ€” 80% capability at 20% cost.
I Built Games Without an Engineโ€ฆ Until I Tried Godot for 1 Hour ๐Ÿ‘€
Iโ€™ve built all my games so far completely vibe coded โ€” no engine at all. ๐Ÿ˜… Finally gave Godot another shot todayโ€ฆ and this is the result after just 1 hour. ๐Ÿ‘€ (you'll get it what game inspired me ๐Ÿ˜‰) Honestly: If youโ€™ve been avoiding engines too, try it. Set up the project, open the folder in Cursor, and keep vibe coding like usual โ€” but now with visual tools, built-in systems, physics, UI, export, and all the advantages of a real engine. Feels a bit likeโ€ฆ why didnโ€™t I do this sooner? ๐Ÿ˜„ Definitely worth testing. ๐Ÿš€
I Built Games Without an Engineโ€ฆ Until I Tried Godot for 1 Hour ๐Ÿ‘€
My take on Asteroids 1 shot prompt (with 10 prompts, fully featured game with boss levels, powerups etc))
Hi All, Here is my take on Asteroids. This was done mostly in one prompt, with another 8 or 9 prompts refining things, adding sound, tweaking a little bit of the gameplay and making the menu screen more appealing. It has 11 different asteroid types, many weapon and other power ups (some really cool ones, wait until you try the TESLA lightning bolt), 3 boss levels and boss rush mode, smart bomb, a particle lab for experimentation, high scores, touch controls and more. I have been actively creating neon vector arcade games which helps massively as creating something new within the context of my previous games has massive upside in terms of what I'm able to achieve in a single pass.https://hyper-friendly-shapes.lovable.app Anyway, it's called Hyperoids (temp name, sounds a bit too close to hemorrhoids so need to change that) and was really just an experiment done on the sofa while watching a movie. But I do think it has potential and the speed of getting it to this level was astonishing. It does need more spectacular particle effects (that's why I added the particle lab, so I can experiment with effects without burning through credits) as I want it to be the Asteroids equivalent of Geometry Wars for those who remember that game on the xbox360.
My take on Asteroids 1 shot prompt (with 10 prompts, fully featured game with boss levels, powerups etc))
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AI Craft
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๐ŸŽฎ Build, Launch, and Sell Indie Games with AI ๐Ÿ•น๏ธ No coding needed.
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