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Pondering visual styles, would love some input.
My entire graphical style in all my game creation so far has been to lean into vector style neon arcade graphics, taking inspiration from the โ€˜golden eraโ€™ of arcade classics. This is because I had a huge soft spot for vector graphics from playing those games as a kid, there was always such magic looking at games like Asteroids, Tempest, Battlezone and then sometime later the absolutely mind blowing (for the time) Star Wars. But sprites dominated pretty quickly so there really werenโ€™t that many arcade games made with vector graphics, sprite based became the overwhelming majority after the first few years. Thatโ€™s why I feel so drawn to create games in that style, as I want to make games that feel like they were a lost classic but then add modern bells and whistles in terms of sound, music, online leaderboards and much more advanced particle systems etc. But of course itโ€™s very niche. Itโ€™s also helpful that in terms of implementing vector art itโ€™s something that the AI can do pretty comfortably even from a while back when I first started. Developing the latest in my vector series of games for Game Jam is something Iโ€™m excited about, but sitting back and thinking about it, Iโ€™m thinking that the style is very niche and may not resonate with a lot of people who will see it as too basic or not see the beauty in the neon glow that I do. So Iโ€™m considering maybe switching to sprites, but at this point that would basically involve using sprites from free online libraries as I donโ€™t have the time to be creating them from scratch (even using AI to help I know itโ€™s going to need a big chunk of time to make the. To the standard I would like). So generic sprites from a library sprinkled with my own hand (AI) created backdrops? Will it look good enough? Is it a direction I should pursue even though my heart is in a completely different style. Now that Iโ€™m starting to take it a little more seriously and Iโ€™m looking at all store publishing is having such an ok school aesthetic simply going to be too much of a hurdle to get anyone to look twice?
Automation: a cautionary tale.
I knew I was getting a little gung ho with Claude Cowork and dispatch. But as it was a Saturday and I was spending time with my kids and mostly on the go I thought Iโ€™d set it off on a little bit of R&D for me. Basically I just wanted it to refine a prompt to then create a game in Lovable for me to test out its capabilities to just go and grab sprites from a library for Me (and for it to choose the library, choose the sprites and implement the animations in the game). And for it to do that while I hung out with my kids doing dad stuff. As I already had success with getting it to limit the amount of credits it would spend on a lovable project if I put a cap on it I was pretty sure I could leave it to it. It went wrong in two ways. Firstly it abandoned the ormot creation it was working in with chatGPT as it recalled a previous request to limit chats with chatGPT (for a different request) to 3 back and forths. Because I didnโ€™t want to spend time on my phone I just picked the first sprite game I thought of for it to clone as a starting point (just to see how it handled sprites), which was Rodland. While it did keep to the credit cap the prompt it gave was pretty much โ€œclone Rodlandโ€ even though it had a beautiful prompt waiting. Much BIGGER ISSUE though was it had some issue where it thought the prompt wasnโ€™t working an so kept creating a new project. Good job i happened to catch it when it had only got up to the sixth absolutely terrible Rodland clone. Still I proved it could bring sprites in pretty easily lol. I was lazy and I got lazy back and thankfully stopped it before it rampaged through a months worth of lovable credits. Costly still, but not horrific. See its explanation below: โ€œAll 5 running sessions have been sent stop signals and wonโ€™t take any further actions. Iโ€™m really sorry โ€” what happened is that every time the start_task tool timed out, it actually DID create a session in the background without me knowing, so they all piled up and started working independently.
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App Store and Play Store Submission
I bit the bullet and signed up As an Apple Developer and paid my annual fee. Just because why not lol. Just about to do the same with the Play store. Has anyone had apps / games published at either of these? My first main aim was to see if I could successfully wrap my web apps to be native apps ready for App Store submission, and then streamline that process. After a few days of battling and a ton of leaning I eventually got an app compiled and running perfectly in Test Flight so that was a major accomplishment as Iโ€™ve proved to myself itโ€™s possible. Itโ€™s not one Iโ€™m going to submit to Apple for approval at this stage as I was just starting with a simple game to prove I could make the process work. Will try again today with something a little more complex and see if I can make it work with a little less friction second time around. It sure was satisfying that build number 18 was successful and receiving the TestFlight email ready for install onto my phone (which worked perfectly) Anyone got any experiences of App Store submission to share?
Built a 3D slither-style game - too basic for Vibe Jam?
Quick follow-up to my Vibe Jam post ๐Ÿ‘‡ I built a small 3D browser game: Snowball Arena ๐Ÿ‘‰ https://snowball.nootcode.de/ You roll a snowball, grow on fresh snow, and absorb smaller ones (agar.io / slither.io style, but 3D + mobile-friendly). After seeing the other Vibe Jam entries, Iโ€™m not sure this is โ€œstrong enoughโ€ yet ๐Ÿ˜„ Iโ€™m thinking about adding multiplayer โ€” but I feel like it might still need a better hook. Would love quick feedback: - Whatโ€™s missing to make this addictive? - Is multiplayer enough, or does it need a bigger twist? Appreciate any ideas ๐Ÿ™Œ
Built a 3D slither-style game - too basic for Vibe Jam?
Web-Game: Tower Survivor | Roguelike + tower defense + survival
Hey guys, I made this game for a Lovable contest back in may and decided to ship it on itch.io: https://fonyde.itch.io/tower-survivor Play directly in your browser: https://towersurvivor.de Download Android App: https://play.google.com/store/apps/details?id=com.nootcode.towersurvivor New upgrades every 30s, endless waves, highscore focus. If youโ€™re into that, Iโ€™d love your support (follow / rating) ๐Ÿ’– Hope you are having fun and beat the highscore? ๐Ÿ˜‰
 Web-Game: Tower Survivor | Roguelike + tower defense + survival
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