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Candyโ€™s World Adventures
Here is a link to my project. I am getting errors like Input Manager and the Unity AI not working after installation, but I would like to use my free credits. My game developer friend suggested Bezi. It was easy to install and link to my project. I ran out of free credits. I want the AI to solve my corrupted files, but do not want to waste any more credits. If you can help, let me know. Thank you! https://drive.google.com/file/d/1b1wSDg-wZClHsYUXk3W-lvgtiiswq8bD/view?usp=sharing
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Design โ†’ Mock Prototype โ†’ Real Game: Anyone Else Work Like This?
I've been experimenting with a different AI game development workflow and I'm curious if anyone else works this way. Instead of building an ugly prototype first and worrying about the UI later, I start by generating the actual game screens. I create a PRD, then use ChatGPT, Figma AI, or similar tools to generate screen concepts and even prompts for the content that should appear on each screen. Because everything is based on the PRD, the screens already reflect the intended gameplay and progression. Next, I have my coding AI recreate those screens as a working prototype using mock data. At this stage I'm not focused on databases, APIs, progression systems, or backend logic. I'm only testing whether the screens feel right, whether the user flow makes sense, and whether the game is actually fun to navigate. Once I'm happy with the experience, I simply replace the mock data with real systems and connect everything together. I'm currently doing this for a diablo-like idle-game. Below are a few of the AI-generated screen concepts, followed by the current prototype, which is still in the mock-data phase. ๐Ÿ‘‰ https://idle-hero-loot.lovable.app/game So far I've found that this approach helps me spot UX and gameplay issues much earlier than when I start with functionality first. Has anyone else tried a screen-first workflow like this? Do you design realistic screens before implementation, or do you still prefer building the systems first and polishing the UI later? Would love to hear how others approach AI-assisted game development.
Design โ†’ Mock Prototype โ†’ Real Game: Anyone Else Work Like This?
I Built Games Without an Engineโ€ฆ Until I Tried Godot for 1 Hour ๐Ÿ‘€
Iโ€™ve built all my games so far completely vibe coded โ€” no engine at all. ๐Ÿ˜… Finally gave Godot another shot todayโ€ฆ and this is the result after just 1 hour. ๐Ÿ‘€ (you'll get it what game inspired me ๐Ÿ˜‰) Honestly: If youโ€™ve been avoiding engines too, try it. Set up the project, open the folder in Cursor, and keep vibe coding like usual โ€” but now with visual tools, built-in systems, physics, UI, export, and all the advantages of a real engine. Feels a bit likeโ€ฆ why didnโ€™t I do this sooner? ๐Ÿ˜„ Definitely worth testing. ๐Ÿš€
I Built Games Without an Engineโ€ฆ Until I Tried Godot for 1 Hour ๐Ÿ‘€
How best to start?
I'm basically a newbie here and I've currently been using the Claude Code extension in VS Code and AntiGravity to work on a project, which means I have all the files in a folder on my computer and it's using Pygame as the interpreter to load the game. After I've seen some of the projects shared in this group, though, it makes me wonder if I'm taking the longer, more difficult route right now, because I know I'll have to have a bunch of different asset files in order to improve the graphics and do things like that, so I'm wondering if there is a better way to start out as a beginner in order to create some better-looking games. So far, all I have is this very rough-looking first workable iteration, and I started looking for ways to create sprites and other graphics to replace the placeholders for the troops in this turn-based strategy game. What is everyone else using for creating games? I know Lovable is supposed to be a good option, but I'm not sure how much control you would have over managing and owning the code. I'm open to learning anything and everything I can on this, so please don't hesitate to share your knowledge and experience and help me figure out the best starting point. I really appreciate anything anyone can provide! Thanks guys!
How best to start?
Quick Question: Does this give you Diablo vibes?
I'm currently working on a new Diablo-inspired idle game. ๐Ÿ‘นโš”๏ธ Does it already give you Diablo vibes, or what would you change/add to make it feel more like Diablo?
Quick Question: Does this give you Diablo vibes?
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