I’ve built all my games so far completely vibe coded — no engine at all. 😅
Finally gave Godot another shot today… and this is the result after just 1 hour. 👀
(you'll get it what game inspired me 😉)
Honestly: If you’ve been avoiding engines too, try it.
Set up the project, open the folder in Cursor, and keep vibe coding like usual — but now with visual tools, built-in systems, physics, UI, export, and all the advantages of a real engine.
Feels a bit like… why didn’t I do this sooner? 😄
Definitely worth testing. 🚀