Activity
Mon
Wed
Fri
Sun
Jul
Aug
Sep
Oct
Nov
Dec
Jan
Feb
Mar
Apr
May
Jun
What is this?
Less
More

Owned by Anna

LinkedIn for Builders

490 members โ€ข Free

Great at what you do but invisible on LinkedIn? Free training + AI tools + strategy to get clients.

Memberships

Roast & Promote ๐Ÿ”ฅ๐Ÿ“ข

221 members โ€ข Free

Decster - CSM for Skool

182 members โ€ข Free

Lifestyle Founders Groupโ„ข

12.7k members โ€ข Free

Panda for Skool: CRM +

425 members โ€ข Free

DRVN

64 members โ€ข $29/month

Claude Code Club

5.6k members โ€ข $9/month

Skooly: Tools for Skool

259 members โ€ข $9/month

UK Skoolers

407 members โ€ข Free

Fit Women 50+

112 members โ€ข $7/month

68 contributions to Create Games with AI
Name Change ๐Ÿ‘€
Aww, we have new pic for @Morgan Page + new group name!! Exciting stuff!
Name Change ๐Ÿ‘€
Iโ€™ve created a Telegram game with 100k players...
Iโ€™ve created a Telegram game with 100k players, that generates thousands of dollars in revenue. With AI. If I were to coach you, what would you want me to help you with?
Iโ€™ve created a Telegram game with 100k players...
0 likes โ€ข 4d
@Morgan Page Itโ€™s the part that makes me go likeโ€ฆ ๐Ÿ‘€ checking the Money Dashboard every day ๐Ÿ˜†
1 like โ€ข 4d
@Greg Dunn 99% of people I talk to donโ€™t know telegram games are a thing, you are not alone, Greg!! Btw as Morganโ€™s business partner I can confirm that he did a great job with it weโ€™ve had some core players with us from the beginning and obviously revenue generating.
Design โ†’ Mock Prototype โ†’ Real Game: Anyone Else Work Like This?
I've been experimenting with a different AI game development workflow and I'm curious if anyone else works this way. Instead of building an ugly prototype first and worrying about the UI later, I start by generating the actual game screens. I create a PRD, then use ChatGPT, Figma AI, or similar tools to generate screen concepts and even prompts for the content that should appear on each screen. Because everything is based on the PRD, the screens already reflect the intended gameplay and progression. Next, I have my coding AI recreate those screens as a working prototype using mock data. At this stage I'm not focused on databases, APIs, progression systems, or backend logic. I'm only testing whether the screens feel right, whether the user flow makes sense, and whether the game is actually fun to navigate. Once I'm happy with the experience, I simply replace the mock data with real systems and connect everything together. I'm currently doing this for a diablo-like idle-game. Below are a few of the AI-generated screen concepts, followed by the current prototype, which is still in the mock-data phase. ๐Ÿ‘‰ https://idle-hero-loot.lovable.app/game So far I've found that this approach helps me spot UX and gameplay issues much earlier than when I start with functionality first. Has anyone else tried a screen-first workflow like this? Do you design realistic screens before implementation, or do you still prefer building the systems first and polishing the UI later? Would love to hear how others approach AI-assisted game development.
Design โ†’ Mock Prototype โ†’ Real Game: Anyone Else Work Like This?
0 likes โ€ข 9d
I like the UI, the colours and the menus @Sascha Ahlers
Multiple new YouTube videos!
Something for everybody! I probably haven't said it enough in here but I'm a massive OpenCode fan. Almost all my day to day is now done in OpenCode with GLM5.1(worth its own video) as my coding workhorse. So if you are interested in keeping your options, about as open as they can get, then checkout my OpenCode video below. However if you are thinking of doing a turn-based game at some point ( and if not, why not !? ), then check out my other video, it's very cool. Also there has been some interest in doing a community game together! Now how cool would that be? We could all share our workflows, learn from each other, argue about lore, mechanics, art direction... So here is a survey to gauge interest, if we get enough votes, we move to the next stage...
Poll
9 members have voted
2 likes โ€ข 15d
Woooow! Multiple videos now? What a gift!
Quick Question: Does this give you Diablo vibes?
I'm currently working on a new Diablo-inspired idle game. ๐Ÿ‘นโš”๏ธ Does it already give you Diablo vibes, or what would you change/add to make it feel more like Diablo?
Quick Question: Does this give you Diablo vibes?
0 likes โ€ข 21d
Hmmm.. @Sascha Ahlers May be the typography does. But the mechanics - I am not really familiar with. I finish Diablo II on Nintendo Switch, so I am a fan.
1-10 of 68
Anna Stoilova
5
332points to level up
@annastoilova
You're great at what you do, but invisible online. I fix that. 3x founder, 100k+ users, $0 loud marketing. AI is the tool, YOU are the brand.

Active 3h ago
Joined Jan 28, 2026
skool.com/mvb
Powered by