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CG Python Academy (Free)

1.1k members • Free

6 contributions to CG Python Academy (Free)
🎄 December Mini-Project Challenge — Make Progress Before the New Year! 🎄
December is usually a quieter month for many of us, a bit more breathing room, a bit less chaos. Which makes it a perfect time to dust off those Blender Python ideas we've been putting off all year. @Gregory Tada Tada had a great suggestion: 👉 Let's make December a month-long challenge to make progress on a small Blender Python project you've been meaning to tackle. It doesn't have to be big. It doesn't have to be polished. It just has to be something you've wanted to try like a tool, an operator, a little automation, a viewport helper, updating your add-ons/scripts to run in Blender 5.0, anything! 🧰 How to Join If you have a project in mind that you want to work on during December, share it in the comments! Tell us what you want to build, fix, or explore. Even if it's just a rough idea. 🗓️ Throughout the Month We'll encourage each other. We'll share tips and help out. And by the end of December, everyone should have something cool to show or share, no matter how small. Let's end 2025 with momentum, and a fun little Python accomplishment. Looking forward to seeing what you all take on! 🚀
🎄 December Mini-Project Challenge — Make Progress Before the New Year! 🎄
1 like • 21d
For this mini-challenge, I decided to polish my add-on for keyframe animation on specific axes only (XYZ). I previously shared my progress (and troubles) with this script in this thread. Now for the specifics – here is what’s new in version 2.6: - Language Support: You can now choose between Polish and English. - Persistent Settings: You can set your default language in the preferences, and it will be remembered even after restarting Blender. This makes the UI much cleaner and more readable. - Better Organization: I’ve added a "ZP" prefix to the name to make it easier to find in the extensions list. I also renamed the extension to something a bit more accurate ;) I'm attaching the add-on below. It works on Blender 4+. Hope someone finds it useful! Mission accomplished! 🫡
Quick heads-up: Google Antigravity Public preview
If you haven’t tried using AI directly in your editor yet, Google Antigravity is an easy place to start. It’s essentially a code editor with built-in AI, and it’s currently free during the public preview. If you’d like, I can also help explain how to work with it or share a few simple examples to get started.
Quick heads-up: Google Antigravity Public preview
0 likes • Dec '25
only for PC users, useless ;)
3 likes • Dec '25
@Victor Stepanov Yep, I missed that. When I checked the site a few days ago on my PC, I didn't see it – but now that I'm on my Mac, I see the option to download the Mac version. Apparently, I have to check on a Mac because the PC version is misleading 😉 Thanks for pointing that out! 🙂
Script background size problem
Hi, I'm back :) This time I have a (probably trivial) problem that I can't solve. But let's start from the beginning. I wrote a script (addon for Blender 4.x) which, when called (Shift + Ctrl/Opt + k), allows keyframing individual parameters of an animated object. I'm trying to animate something, and clicking the mouse on the transformation panel just gets tedious for me :) The 'i' key inserts keyframes in all fields, and with 'k' the option to insert a keyframe for only one axis in a given transformation is missing, and besides, the Graph Editor gets dense with those unwanted keyframes. I mean, specifically the location along the Z-axis, or the rotation along the Y-axis, etc. There's even an option to remove a keyframe if one exists on the current frame. But I don't know why the background of this script (addon/plugin) expands to the width of the window instead of adjusting to the content of the UI elements. What should I do about this, how can I live? :D I'm including below the script & screenshot.
Script background size problem
1 like • Nov '25
Well, finally I created the version with standard N-panel and currently it looks and works nice.
Drawing Text in 3D Viewport ✏️
Here is how you can draw custom text in the 3D Viewport
Drawing Text in 3D Viewport ✏️
1 like • May '25
very interesting and helpful how always :)
Will you join the hangout?
@ 8 AM PST (UTC−08:00) In your time zone https://everytimezone.com/s/4c297cbb Meetup link https://meet.google.com/ujp-cegy-axp
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1 like • Feb '25
thx for meeting gents :)
1-6 of 6
Zbyszek Pietras
2
1point to level up
@zbyszek-pietras-7519
Blender enthusiast

Active 17d ago
Joined Jan 28, 2025
Warszawa
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