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Creative 3D Community

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173 contributions to Creative 3D Community
Very subtle creasing
What is the best method to approach "relaxing" an seam where patches and lofts meet when it's ever so subtle? I've tried a few different approaches to rebuilding the curves, moving the seams around, etc and this is pretty much the best I've been able to get with this model in this area. I've tried breaking the faces off to their own sheets, subdivide, rebuild, join and it keeps going back to this. It's not the end of the world but it is bugging me a bit to leave it.
Very subtle creasing
0 likes • 1d
Unfortunately with Indie version capabilities (Loft & Patch) it's much harder to get good-quality surface connections. You can learn some trick and try jungle with them. Very often the best decision to redo a big chunk of work with slightly different settings of building curves. You can really "relax" seam using Surface command (from Studio version). It is a bit like Rebuild command but Surface also gives you alignment to adjacent surfaces (with G0, G1 or G2). The general advice it to use as simple building curves as you can.
1 like • 3d
XNurbs/Square/Refit/Align is a single bundle of the entry point to Class A surface modeling. These command really give you much more flexibility and control over surface structure. It is easier to fix wobbles and distortions that you cannot overcome using standard loft or patch. However those advanced command need a lot of experience until they become a killer feature that will boost your modelling speed and quality
1 like • 3d
Actually standard Bridge command is powerful enough to almost replace Align Vertex. It's just not so convenient to do exactly what Align do.
Class A modeling
I've heard Nikita mention class a modeling many times in several different courses. It peaked my interest so I had a little look at what exactly that is. And holy sweet jesus... Don't get me wrong, this guy does an excellent job of explaining how to watch paint dry in slow motion.... Lolol. Enjoy thinking that next time you think Plasticity has a cumbersome and slow workflow. The description is also gold, "if you think this video is too fast..." https://youtu.be/323fmUgwMyI?si=aAd2l_47IJPuuTeA
0 likes • 16d
I don't even consider to try this software when look at starting price point ($460/month for annual commitment). This is insane. Probably it better than plasticity in many ways. But for personal usage it's too much.
Car modeling 🚗
I found the idea on Pinterest, modeled by S. Korean artist, and I decided to model something similar in Plasticity 3D. Rendered in Blender as usual
Car modeling 🚗
1 like • Mar 6
A cute little truck :)
Spline cage issues
I've been stuck on the car tutorial spline cage part. When I test loft, no matter what I do it doesnt follow all the curves. I make sure I am connecting the lines to achor points but get this result. I dont know what I'm doing wrong. Sorry if this is the wrong forum for this.
Spline cage issues
0 likes • Mar 6
@Carmelo Calderon The message shows there is no touching somewhere. Means you should check end points of lofted curves are purple, not green. There is one green you have. And this is only first problem. The second one: you should use extruded middle line (of symmetry). But to make it work you need these tangent control points to be aligned to end points
0 likes • Mar 6
@Carmelo Calderon After all fixes it works well
1-10 of 173
Vyacheslav Kudrya
5
214points to level up
@vyacheslav-kudrya-2908
3D modelling hobbist

Active 2h ago
Joined Nov 24, 2024
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