Activity
Mon
Wed
Fri
Sun
Feb
Mar
Apr
May
Jun
Jul
Aug
Sep
Oct
Nov
Dec
Jan
What is this?
Less
More

Memberships

Creative 3D Community

6.3k members β€’ Free

165 contributions to Creative 3D Community
1 like β€’ 13d
Is it a kinda digital lighter? :)
Working with groups within Plasticity
Does anyone have a trick for having items like lines, polygons, etc to originate inside of the grouping that I have created once the operation has completed? I have a workflow so far that basically is just create, name item, use item to then create a group and drag into group. But what I'm wondering is if there is a way that say I now have dozens more items to create that will all also end up residing in that group, is there a way to click on the group and have it be the "active" group so that until I click out of that group in the outliner, all subsequent objects will be placed in it? That would be a similar workflow to how it works in Blender and I know Nick has said many times he modeled a lot of the workflow in Plasticity after Blender, so I'm just wondering if there is something I'm missing. As it is now, when I create an item regardless of whether I have the group selected or not, the item then gets put in the main body of the outliner where I then have to drag it into the group that I want.
0 likes β€’ 16d
Probably there is no such feature. One of workaround is to create model parts is separate files and drag them in final kinda group-file. However they won't be references, just copies
Built Through Practice
After many hours of learning, I was able to model it on my own, without relying on the courses. (Rendered in KeyShot).
Built Through Practice
1 like β€’ 16d
Yea surface is very clean. I remember it was one of my first complex tutorial. There are several tricky stages to avoid distortions without xnurbs. However quite useful for learning to apply basic techniques on real-world products
Audi RS E-tron GT
Finally finished a quite long and a bit painful course by Kuechmeister Swagger (available on Patreon 40 tutorials of 45 min each in avarage). I wanted to try something more advanced using Studio features. And honestly it really was not easy for me. I learnt a lot new techniques because there was a huge amount of material. However it is not actually a traditional course but more like master class. This was a downside I struggle the most and had to solve problems of misunderstanding. I mean in many places the author didn't explain his intentions and advantages of his approach. If you compare amount of explanations in Nikita course then you will find only 10% of what should have been explained for E-tron but haven't. So I 100% won't recommend the course for beginners 'cause it definitely will be hard even for intermediate level. But for advanced users it is a good choice to level up skills. XNurbs, Square and Align commands are widely used, also Deform - a couple of last lessons. Here is an interactive model sharing (can be slow on laptop, so it better to disable Render mode) https://share.plasticity.xyz/r/PioAKq4BAeiLlB8SyRyBoAIT-UE0J9d3s8rHOgAY06E
Audi RS E-tron GT
Plasticity sharing feature
This new feature is so cool. Now don't have to look for good angles and do bunch of screenshots to show all details of your model. Anyone can view it from browser and it looks the same as in Plasticity. Here is one of my models https://share.plasticity.xyz/r/pycUayravZ_taQsA1MO4pACqmc_O_VZcxZShytIq344
1
0
1-10 of 165
Vyacheslav Kudrya
5
224points to level up
@vyacheslav-kudrya-2908
3D modelling hobbist

Online now
Joined Nov 24, 2024
Powered by