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11 contributions to Creative 3D Community
Query About Bloom Effect
Hello everyone, I am working on a project. Everything is OK but the image suddenly appears over glowy like it is in a dusty mistic environment. In compositor there is no glare node. Is there a solution? Check out the images down below.
Query About Bloom Effect
0 likes • Oct 21
Hello Jorge, I changed the threshold value in glare node from 0 to 20 and In this case there is no need to add subtract node, so the bloom effect disappeared. In render viewport I still get the same issue but while exporting the problem was solved. Thank you for your contribution.
0 likes • Oct 22
BTW, I was using K-Cycles addon, I started the scene via vanilia Blender, the problem was solved.
Seiko Watch
I modeled (in Plasticity) and textured (in Blender) one of my favourite watches in my collection. Render engine: cycle
Seiko Watch
1 like • Oct 15
@Eugene Huliakevich thank you. I’ll post and prepare a course about photorealistic render in the future
LEGO Technic Porsche 911 RSR
To make the Lego Falken concept, I remodeled approximately 230 different pieces from zero and assembled a total of 1580 pieces with Siemens NX a few years ago. Here are the results. I might re-render it in blender to get better results. Any feedback is welcoming.
LEGO Technic Porsche 911 RSR
1 like • Jul 24
@Jon Moberly thank you for ur feedback
0 likes • Jul 26
@Mw Siebert thank you
Apple Watch Tutorial
The Apple Watch Tutorial is so much fun, what a fantastic program is Plasticity and what a fun Tutorial by Nikita. I enjoy every second of this and i am very impressed about the results Nikita is teaching...looking forward to finish this and doing some super nice Renderings of this beautiful piece! btw, i bought the Porsche Tutorial, because that is my main interest...building cars with Plasticity! Thx Nikita!
Apple Watch Tutorial
1 like • Jul 20
If you do the procedural texturing in Blender, you can use noise texture or noise and voronoi texture together(mix them together and multipy). And then add a color ramp with a yellowish and a bit darker yellowish color. So grains on the materials will be visible and make it more realistic. And add a bump node use mix shader output as a mask. The model is great.
Magic Keyboard 3D Modeling & CGI
You can check my behance profile for more shots. https://www.behance.net/gallery/230348947/Magic-Keyboard-3D-Modeling-CGI
Magic Keyboard 3D Modeling & CGI
1 like • Jul 19
that’s a good idea, I will explain the workflow for the next projects
0 likes • Jul 20
Thank you @Mw Siebert
1-10 of 11
Sefa Berberoğlu
3
5points to level up
@sefa-berberoglu-5411
3D Designer, Mechanical Design Engineer

Active 4d ago
Joined May 2, 2025
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