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The Game of Skool

162 members • Free

Free Community to Make Money Online with Membership Communities Using Our LOOT Method — powered by the #1 Gamification Podcast 🕹️

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Skoolers

177.3k members • Free

172 contributions to The Game of Skool
🎯 Client spotlight: Blair’s Stevenson
Quick shoutout to @Blair Stevenson , founder of Brava, a performance leadership consultancy in New Zealand, and who’s soon to launch his Skool community after weeks of focused work together. What stood out for him in our sessions wasn’t flashy tactics: it was the small, intentional decisions that stacked up: - Clarifying the culture he wanted → then defining concrete actions to support it - Pressure-testing ideas instead of running with first instincts - Choosing Skool deliberately for simplicity and long-term leverage - Designing engagement on purpose, not by hope Blair came in thinking he’d already thought most things through. What unlocked progress was slowing down and working through a clear, structured process, not more tips. This is exactly the kind of work we do in our recently launched group coaching: thinking better before building more. If you’re building a Skool community and want that kind of clarity (and pushback when needed), you know you can find it on our Premium tier👇 https://skool.com/professor-game/plans
🎯 Client spotlight: Blair’s Stevenson
1 like • 2d
@Blair Stevenson same for you! I'm looking forward to what that launch looks like.
The Hidden Problem With Streaks (including Skool’s 🔥)
I’ve been thinking a lot about streaks lately. Not the “fun” kind, but the kind that quietly crush engagement. In this episode, I dig into why streaks often backfire: one missed day, the streak resets to zero, and suddenly the user’s identity (“I’m a meditator,” “I’m a language learner” or a Skool flame-bearer) collapses with it. That’s when the rage-quitting begins. The good news? Flexible streak design, recovery paths, and better messaging can completely change the retention curve. Streaks don’t need to be a time bomb, they can actually support long-term engagement when designed with human psychology in mind. What’s your experience with streaks, have you ever quit an app because you lost one?
0 likes • 5d
@Bernardo Letayf huh, it sounds like you've been bit by streaks in a very bad way. Any stories you'd care to share?
1 like • 5d
@Lisa Ann yup, progress bars are a simple way that help engage when meaningful!
Games as the foundation for a school
I recently discussed this article about a school in Japan based on top of eSports on a LinkedIn post. The bottom line is that the school is for kids in Japan who can't stand the pressure of the school system (huge pressure there, much harder than most other places around the world) and eventually drop out, have seen in this school, where games, regular commercial video games, are actually a tool for learning core subjects. I'm convinced that more examples in this vein will continue to pop up, as we pretty much know the education system needs this to become more successful and really support our kids to become their best selves. How else could we extend this concept beyond education?
Games as the foundation for a school
0 likes • 7d
@Roman Rackwitz cool! Have you seen any others like this?
What “Cab Driver Goals” Teach Us About Designing Engagement
Ever notice how players stay stuck when the game doesn’t tell them where they’re going? Turns out… we do the same in real life. In the latest episode of the Professor Game Podcast, Glen Lubbert shared a powerful idea: 🚕 Your brain is a cab driver. If you don’t give it a destination, it just stays parked. It hit me hard because it applies directly to how we design experiences, communities, and products. Clear goals = clearer paths = more motivated players. So let’s turn this into a practical discussion for our community: 👉 What’s one goal in your current project or product that feels too fuzzy… and how could you turn it into a “clear destination” for your users? It can be big or small, the point is to sharpen it together. Drop your thoughts below. I’ll be replying to every comment and helping refine ideas so they become more actionable (and more gamifiable). Let’s level this up together!
1 like • 14d
@Mathew Georghiou love that! Open-ended, or a large amount of "right answers" doesn't mean lack of direction. You can have both (in games and in gamified environments). It also depends on where on the journey you're at. In Clash of Clans, I find the tutorial to get started and the evolving UI to be super helpful. Though I get a bit annoyed after a few years when something new comes up and it explains it in detail, I prefer that to being left in the dark. With a game like this, the strategies and ways of playing (and winning) are pretty much infinite, but the map has very clear limits you can't leave, and also it's easier to navigate all the stuff going on when you are familiar with it. I'm sure most players can almost find stuff with their eyes closed if they play frequently.
1 like • 12d
@Lipika Roy yes yes yes!
Premium Tier is now here
I don't want to drown the group with messages to upsell, and though this might sound like that, it's actually more of a question. I know some of the clients already working with us are interested in getting in group calls for regular feedback on their journey and specifics, so they can benefit from others on the call and their questions. Is there something else you would expect in a premium tier from a group like this?
Poll
1 member has voted
0 likes • 15d
@Roger Peters just assessing what seems of you might value, that's cool. What do you mean by phones or assessments? Phone as in a 1-on-1 call and assessment as an audit to see where they're at?
1 like • 15d
@Roger Peters sounds feasible for those climbing to annual. I'll look into it.
1-10 of 172
Rob Alvarez
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@rob-alvarez
🎮 Helping Coaches & Creators Make Money Online with Game-Inspired Communities (LOOT Method) | Host of the #1 Gamification Podcast & TEDx Speaker

Active 7h ago
Joined Nov 11, 2024
Madrid, Spain
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