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SpaceCat's Game Dev Heroes!

258 members • Free

22 contributions to SpaceCat's Game Dev Heroes!
Finally finished a game.
So after a few years of engine hopping, tutorial scouring, self doubt and despair, I’ve circled around to P8 and finally finished a game. Huge thanks to Spacecat and the Pico community. I’m excited to get to work on more stuff! In Claude you're a chicken, you eat corn and carrots. You emerge from an egg and start it all over again. If you do swing by and give it a whirl I hope you get a few minutes of fun! https://enzo23.itch.io/claude
1 like • Oct 9
So, based on your game, was a chicken before an egg? Nice! First games are always exciting. And the best learning point is that you judge yourself what can be improved on the same or a new game. Wish you all the best at GameDev, and looking forward to seeing more. Cheers, Marko 🎮
how would u guys make the ability to mine a block(im struggling)
so im trying to add this feature to my game where when u face a direction and press a button it mines the block in that direction i am wondering how u guys would do this and it could help me alot thank u for ur attention (heres some photos if u dont understand what i mean)
how would u guys make the ability to mine a block(im struggling)
0 likes • Sep 26
@Dennis Guy with mget(). But as miners are working with their pick and not ass 😊, you need to have in mind also the direction of the player. If you're looking for a block of code, I can try to write a few lines later.
0 likes • Oct 7
@Dennis Guy yes, will look at in the evening and try to provide something to play with it 🙂
--good collide system in pico 8--
I want to make a collision system in PICO-8 for objects (not tiles). But I don’t want the collision to use the full 8x8 sprite box — like with spikes, I only want it to trigger when the player touches the sharp part. What’s the best way to do this in code?
1 like • Sep 26
In particle simulation, the so-called AABB checks are used. I also saw in some game engines. This is the best and memory-efficient way to check if even something small (particle!) overlaps. https://stackoverflow.com/questions/22512319/what-is-aabb-collision-detection Hope it gives you something to work on. Cheers, Marko 🎮
Advanced door (but still space for improvement)
A few days ago, we received a new challenge from our admin: make a door. As I went through his tutorial, I got a few ideas, but a special one - doors can be more than just "open/close". So, while running 🏃‍➡️ (I do run a lot), I come to those lines: - make bigger doors, - implement more than just open/close and - interaction is up to the player. MAKE A BIGGER DOOR Here, I soon came to the idea of using two sprites next to each other. While drawing (still new to Pico-8 and Lua!) I found out I can flip the sprite. So, I delete all "right" sprites 🤣 and keep only the left ones. IMPLEMENT MORE THAN JUST OPEN/CLOSE Okay, I didn't know what else to do, maybe locking, but that wasn't the point of this learning process. I've added a feature to my sliding doors, allowing them to slide up or down. INTERACTION WITH PLAYER (Maybe you already found out that English is not my strongest suit 😀) Later, while coding, I came up with the idea that doors slide down when the player is behind or above them and slide up when the player is in front of/under them. As this platform doesn't allow nice code formatting, I'm attaching a p8 file. Also, that you have sprites. Keep in mind - I'm on 7% of Pixel Art for Game Devs! 🤣 Space for improvement or to-dos - Doors are positioned in the middle of the screen without walls, which constitutes a significant security breach 😉 - You can walk through doors. - Doors should open only when the player is close to them. - ... all above can be easily achieved, as this one does not know how to do ... - The player is positioned on a layer lower than the doors, but when it's in front of them (at the bottom part of the screen), it should be positioned on a layer above the doors. Lua is my new language, so I believe that some lines of code are over-complicated ... but this is (mine) a learning curve 😀
Challenge: MAKE A DOOR.
This week, open up Pico. Make a door that opens and closes! Maybe make it a fancy door??? Show me what u got!!!
2 likes • Sep 15
So, sliding doors. Closed, sliding up or sliding down. How, why and code in a separate post 😉
1-10 of 22
Marko Zakrajsek
3
25points to level up
@marko-zakrajsek-1326
Pico-8 Nooby ... for now!

Active 16d ago
Joined Aug 24, 2025
Kranj, Slovenia