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79 contributions to Audio Artist Academy
Final Offer - Gone in 3 ... 2 ...1 ...
Hey everyone, I'm doing something I've never done before and won't do again .. and it ends around midnight. A complete blowout on all my programs. Here's what's available RIGHT NOW: 📚 All My Courses — Last Time to Purchase My entire course library (Trailer Music Trailblazers I & II, Game Music Conquerors, etc.) at prices you'll never see again. After this, they won't be available for individual purchase. 👉 Check the Classroom 🎓 Audio Artist Rise — LIFETIME ACCESS for $497 Normally $2000 or $97/month. Get lifetime access for a one-time payment. 100+ training videos, two weekly live calls, the works. This won't be offered again. 👉 Get Audio Artist Rise Lifetime Here 💼 10x 1:1 Consultation Calls with Me — $997 Normally $1470 10 private calls. 1.5 hours each. Trailer music, game composition, or business strategy — your choice. Direct access to everything I've learned in 20 years. Limited slots only. 👉 Get the 1:1 Consultation Pack If you've been waiting for the right time to grab any of this — this is it. Cheerio, Alex
1 like • 15d
@Matthew Harris Congrats Matthew! Makes me want to play the game!
1 like • 12d
@Alex Pfeffer 😃 Will patiently wait. 👍 Can't wait to dive into some more of the content once I get some more free time and hopefully join in again on the calls!
Risers and Transitional Elements Question
lol subject says it all, how long do you spend looking for risers? Seems like it's hard to find a good one in a pile of presets. Transitional elements in general have been a difficult spot for me. Any tips on finding useful ones in less time?
0 likes • 15d
My vote goes to custom built as others have said. You could always make your own with ye old synth and other samples. If you're having trouble finding what you need, then that's the perfect excuse you need to make your own. You'll be able to build it to suit your needs exactly instead of wasting time hunting for an already made one that's not going to fit what you need. And in the end it will be more unique and something you can be proud of that you built on your own. And cheaper too lol...
When My 400 GB Library Became “Legacy” Overnight
Years ago, I bought an expensive sample library. For me, at that time, it was a big purchase, not just money wise, but also in terms of storage. The library was around 400 GB, so I even bought a new hard drive just to be able to install it and keep it ready all the time. Once I set it up, it worked like a charm. The sound was great, the player was stable, and it quickly became one of my go to libraries. You know that feeling when a library becomes part of your musical identity? That was it for me. I felt like “Okay, this was totally worth the investment.” Then, a few years later, the company decided to upgrade their sample player and move on to a brand new product, basically a “Strings Version 2” kind of situation. New engine, new interface, shiny new features… And slowly, my original library started to feel like an afterthought, old player in town :). At first, it was small stuff: fewer updates, no real improvements, some compatibility quirks. Then newer OS and DAW updates came along, and the cracks started to show. The old player wasn’t really being maintained anymore(vst2), and suddenly this huge 400 GB library I had invested in started to feel like a “legacy product” rather than something truly supported. That’s the part that hurts a bit as a composer. I didn’t buy a subscription; I bought a tool I expected to rely on for many years. I don’t expect free new products forever, but I also don’t expect my existing purchase to slowly die because all attention moved to the next version. This experience made me think about a few things: - How much we depend on proprietary players and ecosystems - How important it is to keep old installers and working setups - And how “lifetime access” often doesn’t mean “lifetime compatibility” These days, when I buy a big library, I try to be more careful. I save installers, I bounce important parts to audio, and sometimes I even keep an older OS setup alive just for legacy stuff. It’s not ideal, but it’s better than losing a sound that became part of my musical voice.
1 like • 19d
Just out of curiosity. What was the old 400 GB library that became obsolete? Did the company actually make it unusable? So that I know not to buy anything from the company lol.... It's a good idea that you keep the old installers, should you ever need to revisit older project files or want to continue using the sounds. Some of the library I use still provide the old version setup files on their website (East West), I should probably download them to back up. And how do you keep the old setup, are you literally keeping old desktop hardware around or did you figure out another solution like virtually loaded OS on modern hardware?
Cubase 15
For those of you that like improved workflows, the new feature within Expression Maps looks really powerful. It allows now for individual articulations attack compensation, so if you are a heavy user of articulations, you don't need separate tracks with the track delay set to -50ms for example. Now the attack compensation is applicable to the individual articulations which to me seems very powerful. https://youtu.be/ak4CRBgFd8Y?si=KZPf7hKYfaFtAi1G
2 likes • Nov 9
I got Cubase 15 the other day and messed around with it for a bit. The update to the Expression Maps is definitely a game changer. Why? Well, because the attack delay update allows you the versatility to go back to using templates that use Expression Maps with MIDI tracks instead of having a template with hundreds of instrument VST tracks loaded up, eating up your RAM! IMO using the Expression Maps is the way to go, because you can keep your instrument articulations organized with the Expression Mapping grouping, save RAM, and also because then you'll be able to use the newly updated (and beautiful!) notation score editor without having a million extra staffs for each articulation showing on the score editor. Just one simple and clean staff for each instrument. 😉 Now you'll be able to process your articulations separately with their own attack delay compensation AND mixer processing like EQ and compression provided you specify the MIDI channel of the articulations, so that you can route their audio signals from the library's VST instrument (Kontakt/Opus etc) back to the Cubase mixer via multitimbral/multi-outputs. Then you write/record your notes to the MIDI tracks. Of course, you could still have hundreds of instrument tracks loaded if you REALLY want to and still use Expression Maps with them. They also polished/streamlined the Expression Maps UI, which looks a lot nicer now and it's a lot easier to see and setup your controller lane articulation abbreviations (I think they added new ones?) like staccato and legato.
I Messed Up - We're Changing the Prize System
Hey Audio Artist Academy fam, I need to talk to you about something that's been on my mind. When I introduced the monthly cash prizes for our top members, my intention was to reward your dedication and activity. But honestly? It backfired. I've noticed the energy shift. It feels like some of you have been chasing the money rather than genuinely connecting and helping each other grow. It got to a point where some members even created fake accounts to reward their own posts and climb the rankings faster. That's a huge red flag and completely goes against what we're building here. (Yes, I have proof for this!) I've also seen members leave, and I can't help but think the competitive prize structure and this kind of behavior played a role in that. That's not what this community is about, and I take responsibility for creating a system that encouraged the wrong kind of engagement. So we're making a change - effective immediately. The money prizes are gone. Instead, here's the new monthly recognition for our top 3 most active members: 🥇 1st Place: 30-minute 1-on-1 call with me (feedback session, Q&A, whatever you need) 🥈 2nd Place: Written feedback or voice note on one of your tracks 🥉 3rd Place: Community spotlight - I'll feature your work in a Skool post here and give you some exposure These rewards are about learning, growth, and visibility - not cash. I want this to feel like recognition, not a competition that divides us. Thanks for understanding, and let's get back to what matters: supporting each other and making great music together.
2 likes • Nov 7
The new rewards are actually pretty cool and provide way more value. Sucks that there’s always some rotten apples in the bunch that try to take advantage and abuse things but you made the right call. 👍
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Carlo Filingeri
5
276points to level up
@carlo-filingeri-6549
Delivery driver by day, aspiring music composer (self-taught) by night.

Active 8h ago
Joined May 17, 2024
USA
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