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Game Master's Laboratory

304 members • Free

332 contributions to Game Master's Laboratory
Porting BitD XP system into D&D or PF2e
I wonder if the debrief questions for experience in Blades in the Dark or Monsters of the Week would work well for leveling in proactive D&D and PF2e games. D&D and PF2e have some varients of three ways of handling XP: xp for kills, xp for story milestones, or levels for story milestones. Milestone leveling has become very popular for running prewritten modules to avoid getting to areas under or over leveled. I have been trying awarding XP for completing character goals, but it is adding complexity to writing and using goals. I think it could work, but is not working with a GM and players new to proactive goals. In Blades in the Dark, each playbook (class specific character sheet) has a set of questions that determine how XP is awarded. Here are the questions for the Whisper: Every time you roll a desperate action, mark xp in that action's attribute. At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times. - You addressed a challenge with knowledge or arcane power. - You expressed your beliefs, drives, heritage, or background. - You struggled with issues from your vice or traumas during the session. I would note that this structure means that if you don't build a character that fits the setting and group, you won't get as many chances to level. This has an interesting effect on how the game is played and discouraging lone wolfs. So, as a thought experiment, what would good debrief questions be for tracking experience in a proactive game, I would love your thoughts and additions... Note: the proficiency with level mechanic in PF2e means that it is quite important to keep people at the same level, so I think it needs to be group XP, which negates one of the coolest impacts :( - Did you struggle with conflicting goals within the party? - Did you apply your backgorund/expertise to help anohter party member acomplish their goal? - ??? Need to think more on what exactly I am trying to do...
1 like • 1d
@Eric Paquette I like the idea of setting-specific xp questions a lot. Seems like a cool way to differentiate the setting and create certain styles of play. In current games, I could see that still working, although maybe with a list to choose from or something so it’s a little easier to specify a style of play individual players may like. But it’s a very elegant mix of mechanics to roleplaying
0 likes • 8h
@Eric Person This is super cool! Big fan of the process of creating them with a group, I think creating an xp system collaboratively could actually be a really fantastic little way to create mechanical incentives for types of roleplaying. I also really like the "spotlight a player who hasn't come up in awhile", seems like a great way to reward the passing of the spotlight. The only thing I noticed is I remember you'd mentioned being worried that these might de-incentivize combat too much haha, I see the "use a new feature" prompt probably accounts for some of that, but maybe another question could balance it a bit? Depends on what the group likes, but I know Pathfinder has lots of cool toys to use in a fight
Newbie RPG writer
I'm a retired software developer and technical writer trying to learn how to write adventures. I can write instruction manuals in my sleep, but creative writing is a new skill. I did publish my first novel back in July. I'm working on a one shot or short adventure, depending on the group. I'd like to write it so children or adults could play it, with different challenges depending on player maturity. I'm open to suggestions.
0 likes • 8h
Hey Ron, great to have you! I think you'll find a lot of folks here who may be able to provide some helpful advice on any questions you may have haha, looking forward to reading the final product!
"For TTRPG Game Masters ..."?
So it just came up when I asked my players for permission to use our game in the workshop. Are players welcome in this community (many of whom also Game Master), or do we want to keep membership to game masters? I think we should keep the focus on game mastering, but wonder if some player perspective would be helpful.
2 likes • 9d
Absolutely! I think it's great when players get to hear how the game is run, it makes it easier for players and GMs to understand the best ways to work with one another
0 likes • 8h
@Eric Person Totally agree. I think this belief that it's super hard to GM has scared off a lot of potential GMs---my players say all the time that they could never do it. I've tried showing them some of my prep and notes to show that it really isn't very hard but with limited success haha, but TRPGs designed to be easier to run alongside friendlier online communities and opinions have me hopeful as time goes on
Hello
Hello everyone, I’m Neill. I’m a long-time Game Master and RPG writer based in the UK. Most of my current work centres on sandbox campaign design, wilderness exploration, and making the environment matter in play—things like supply, travel hazards, and meaningful journeys rather than fast-forwarding through them. I run a Greyhawk campaign using Level Up: Advanced 5E, with a strong focus on faction play, political tension, and the consequences of player choices. I’m also developing material for my project Circle of One, where I publish articles and tools for GMs on Substack - https:// neillwhyborne.substack.com and in short PDFs on DTRPG - under the name Circle of One. Looking forward to seeing what everyone else is working on and sharing ideas about running better games.
1 like • 1d
Welcome Neill! It’s a pleasure to have you, and excited to learn with and from you
Battles degrading to hit and hit back
I want to learn about ways you make combat interesting and reward tactical creativity!
0 likes • 1d
@Alex Newman definitely agree! I tend to go all or nothing with my rpg systems—I’d like them to be very narrative and dramatic, or very crunchy and tactical. And of the two, narrative is more unique to RPGs so I usually factor it more. I like the idea of combats being interesting situations to figure out rather than a speedrun of who can get more hit points down the fastest
0 likes • 1d
@Neill Whyborne I’ve heard good things about advanced 5e. I really started playing RPGs with 4e, so the tactical side of the hobby appeals to me a lot
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Tristan Fishel
6
1,114points to level up
@tristan-fishel-9232
He/Him. Co-Author of the Game Master's Handbook of Proactive Roleplaying, GM, TTRPG enthusiast, half of the Quest Brothers. Wiser than Jonah Fishel.

Active 6h ago
Joined Aug 6, 2024
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