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Help UnrealEngine 5: import 3D tracked camera
Hi everybody👋 I'm having trouble importing a 3D camera tracking from AE to UE5. I've followed lots of tutorials in which you normalize, export to C4D and then import into UE5, but the dimensions are messed up and the camera movements are too fast. I was able to tinker by reducing the size using objects as a reference but the problem is that the speed is wrong. I've seen that you can export to FBX using Blender rather than C4D. How would you go about it? My aim is to integrate a live action character followed by the camera into a CG environment. (I'll attach a video to illustrate my project).
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5 AWESOME Nuke tutorials on Youtube.
Here are 5 incredible tutorials on Nuke: Full breakdown on how to got an nice look with free assets download: https://www.youtube.com/watch?v=WHxFTX-OH50 Removing reflections + copycat https://www.youtube.com/watch?v=5W1QLcQ5H-0 How to Improve Your VFX Shot https://www.youtube.com/watch?v=6VbCWYS-o-U Live compositing session with Victor Perez https://www.youtube.com/watch?v=qP6t_plL33g Comp tip: Accelerate Your Workflow with Expressions https://www.youtube.com/watch?v=VDfDJ9R8OrY&t=10s
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New comment 27d ago
How VFX Artists Composite CGI In Movies
https://www.youtube.com/watch?v=d5uP3wjc3Tc&ab_channel=Crafthive
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ShotGrid Training
As we are in the process of becoming a major VFX house, we need some shotgrid wizards around. Check out the playlists the Shotgrid youtube channel has: https://www.youtube.com/@AutodeskShotGrid/playlists Shotgrid Documentation: https://help.autodesk.com/view/SGSUB/ENU/
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New comment Feb 27
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