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Udemy: Game Production & Pipeline Management
If you’re a vibe coder, indie dev, or solo creator, this course teaches you the producer mindset studios actually use to ship games You can now learn how to manage your game pipeline and turn a demo, prototype, or jam build and get a certificate of completion you can add to your profile or portfolio. Launch offer: Free access for the first 100 people with our launch coupon. COUPON: https://www.udemy.com/course/game-production/?couponCode=7AF7CD756802DE226200
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Global Game Jam 2026 - Info Session
🎮 Global Game Jam is coming fast The theme drops this Sunday 25th - (Global Game Jam: https://luma.com/mouj3jcc) Join us for a free info session this Wednesday (28th) at 5pm PT. We’ll cover: - The basics of participating in a game jam - The do’s & don’ts that save teams time - How to stay focused and avoid common production traps - How Arielle can help manage your production pipeline and keep your team on track during the jam If you’re jamming next weekend, this session will help you start strong. See you there 👋 Info-SessionLink: https://partiful.com/e/FjmTMGsIwJSwrphE7QB1
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[Funding] 40+ Indie Game Funding opportunities for 2026
Indie game developers have one unfair advantage over funded studios. Money lets you delay reality. When you’re bootstrapping? Every mechanic matters. Every feature has a cost. Every wrong decision hurts. So you talk to players earlier. You test faster. You cut ruthlessly. You ship what actually works, not what looks good in a pitch deck. Here’s what most indie devs miss: 💡 Funding does not create product–market fit. 💡 Grants don’t validate your game. 💡 Publishers don’t fix weak player demand. It only amplifies what already works. I’ve seen solo devs with $10–30K ship profitable games because they obsessed over players. I’ve also seen funded studios burn $1M+ polishing games nobody asked for. That said, once something is working, capital becomes leverage. Here are 40+ funding options in 2026 for indie game developers: 👇 https://docs.google.com/spreadsheets/d/1JHLQsykKbYFjDH6oRtx5VDDlfKaRMymR-RPGb_hoNzo/edit?usp=sharing
[Funding] AU/NZ -More Funding Opportunities for Game Developers
If you're building a game in 2025–2026, here are three Screen Australia programs worth bookmarking: Applications open: 16 December 2025 Deadline: 5pm AEDT Thursday 5 March 2026 🔹 Games Production Fund: Support for studios ready to take their game into full production: https://www.screenaustralia.gov.au/funding-and-support/online/games/games-production-fund 🔹 Emerging Gamemakers Fund: Perfect for early-career devs or teams working on their first major title: https://www.screenaustralia.gov.au/funding-and-support/online/games/emerging-gamemakers-fund 🔹 Future Leaders Delegation: A program for rising talent looking to access global markets, mentorship, and industry networks: https://www.screenaustralia.gov.au/funding-and-support/online/games/future-leaders-delegation We’re here to support you, whether that’s sharing opportunities, helping you understand eligibility, or guiding your production workflows so you’re ready when funding opens.
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Unlucky news for me… How bad is it?
I have hypophantasia. That means, instead of seeing an image on your mind, if you’re lucky, you see a flicker of an image. When I was young(like 3 years old) I had at least some visuals on my mind’s eye. But school took that ability… The main problem: I cannot imagine any graphical things until I see it… So what do you think? Is this a problem for my game dev career?
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