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Due to some unfortunate circumstances... COTW will be on a month Hiatus
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<Variant!>Tide-Shadow Leviathan - COTW(wk 3-May '26)
Alright y'all! we have a pod variant of last week's Tide-Shadow Leviathan! I was greatly inspired by the Ocean this week and wanted to create a bit of a creator that would stalk the earth just as much as it swam the sea! What great inspiration than the Whale itself and now a variant for it's POD!
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<Variant!>Tide-Shadow Leviathan - COTW(wk 3-May '26)
Tide-Shadow Leviathan - COTW(wk 2-May '26)
Legend says these creatures are whales that refused to return to the deep when the moon first pulled the tides. Instead, they "swim" onto the shore, their bodies adapting to glide through mist and sand as easily as salt water. They are silent hunters, stalking coastal villages to feed on the "echoes" of dreams or literal prey, vanishing into the surf at the first light of dawn.
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Tide-Shadow Leviathan - COTW(wk 2-May '26)
Vernal Ribbon Weaver - COTW (wk 1-May '26)
The Vernal Ribbon-Weaver appears as a towering, animated birch pillar draped in hundreds of shimmering, multicolored silk ribbons. Topping its "head" is a massive crown of enchanted hawthorn and rowan blossoms. It doesn't walk so much as it glides in a rhythmic, dancing motion, trailing a sweet scent of damp earth and blooming jasmine.
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Vernal Ribbon Weaver - COTW (wk 1-May '26)
Nature vs. Nurture! (CotW-April wk4)
Let's do something a little different, and play with May Showers, produce April Flowers! Every April Bloom requires a daily Interaction. During a Long Rest, a character can spend 3 minutes tending to their flower (watering it with purified water, singing to it = a successful DC 12 Intelligence (Nature) or Charisma (Performance) check). - The Nurtured Path (Luck): If treated nicely, the flower grants the gardener Heroic Inspiration at the end of the Long Rest. - The Nature’s Wrath Path (Combat): If the flower is thrown as a Magic Missile-like projectile (an Action), it withers instantly but unleashes a localized storm. _____ To use these in a fight, you treat the flower as a Ranged Simple Weapon with the Thrown (20/60) property. Expert Tip: In the 2024 rules, "Heroic Inspiration" is much more common. To make these flowers truly "lucky," if a player already has Heroic Inspiration when they successfully nurture the flower, they can instead choose to reroll one damage die on their next successful attack. The "May Shower" Clause: If a character carrying these flowers is hit by an attack that deals Cold or Acid damage, the flowers "over-hydrate." The character must succeed on a DC 10 Dexterity Saving Throw or the flowers detonate prematurely in their pack, dealing 1d10 Thunder damage and ruining the blossoms.
Nature vs. Nurture! (CotW-April wk4)
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