Nature vs. Nurture! (CotW-April wk4)
Let's do something a little different, and play with May Showers, produce April Flowers! Every April Bloom requires a daily Interaction. During a Long Rest, a character can spend 3 minutes tending to their flower (watering it with purified water, singing to it = a successful DC 12 Intelligence (Nature) or Charisma (Performance) check). - The Nurtured Path (Luck): If treated nicely, the flower grants the gardener Heroic Inspiration at the end of the Long Rest. - The Nature’s Wrath Path (Combat): If the flower is thrown as a Magic Missile-like projectile (an Action), it withers instantly but unleashes a localized storm. _____ To use these in a fight, you treat the flower as a Ranged Simple Weapon with the Thrown (20/60) property. Expert Tip: In the 2024 rules, "Heroic Inspiration" is much more common. To make these flowers truly "lucky," if a player already has Heroic Inspiration when they successfully nurture the flower, they can instead choose to reroll one damage die on their next successful attack. The "May Shower" Clause: If a character carrying these flowers is hit by an attack that deals Cold or Acid damage, the flowers "over-hydrate." The character must succeed on a DC 10 Dexterity Saving Throw or the flowers detonate prematurely in their pack, dealing 1d10 Thunder damage and ruining the blossoms.