đ˘ Company: Thera Bytes
đ Location: Fully Remote, worldwide; team based around Munich, travel/inâperson events possible
đť Type: FullâTime â midâterm equity option available
đ¸ Pay: Not disclosed
đ Apply: Please comment below, You'll receive the link / contact via DM
(This is to reduce spam for indie hiring teams / clients)
đ ď¸ Skills and requirements:
- Professional experience using Unreal Engine (or similar engines) â mandatory
- Strong Unreal Engine 5 skills across: Blueprints, Niagara VFX, Sequencer/animation edits, material creation â mandatory
- Comfortable with Blender, ZBrush, Substance Painter, Photoshop, or equivalent 3D/texture tools â mandatory
- Strong sense of form, light, anatomy, and worldâbuilding â mandatory
- Excellent communicator â able to give feedback, sync with other disciplines, and keep everyone aligned â mandatory
- Selfâorganized, proactive, and willing to learn new tech and methods â mandatory
- Strong visual grasp of FPS and tacticalâshooter trends and what players respond to â mandatory
- Portfolio must show: 3D character work, environment art, VFX, materials, and preferably Unreal integration â mandatory
- Create and maintain materials, VFX, and lighting to shape the gameâs mood and feel â mandatory
- Integrate 3D characters and animations into Unreal Engine 5 â mandatory
- Model, texture, rig, and animate gameâready 3D characters when needed â mandatory
- Configure gameâspecific abilities using animations, VFX, and SFX in Unreal â mandatory
- Write and optimize Blueprints for art/techâart workflows â mandatory
- Shape 3D worlds and landscapes using various assets and terrain tools â mandatory
- Streamline workflows, identify bottlenecks, and improve art/techâart pipelines â mandatory
- Bonus: German native speaker - Bonus: Located in Bavaria, Germany - Bonus: Previous shipped tactical shooter title
đĄ Stand Out By: Thera Bytes is a small, remoteâfirst indie studio building a tactical firstâperson coâop shooter in Unreal Engine 5 with strong simulation and FPS focus. This is a coreâsquad, ownershipâlevel role â youâre expected to drive decisions in art/techâart, not just follow pipelines. Your portfolio should emphasize Unrealânative workflows: Niagara VFX, Sequencerâdriven cinematics/animation, Blueprint utility tools, and materialâgraph work. A shipped FPS or tactical shooter example is a significant differentiator. If you have experience in simulationâstyle shooting, weapon systems, or multiplayerâready art pipelines, highlight that explicitly. Strong communication and âplayerâfirstâ thinking are woven into the studio DNA â show where youâve iterated fast on playable prototypes and prioritized player feel over purely visual polish.
đ° Pay Analysis: Compensation not disclosed. For a fullâtime, equityâeligible Technical Artist / 3D Generalist in a remote studio, market rates typically range $55,000â$85,000 USD/year depending on seniority and region. The midâterm equity option adds longâterm upside, but do not factor it into basic financial security â treat it as a bonus, not a guaranteed outcome.
đŠ Watch For: Earlyâstage indie studio with a small team and remoteâonly structure â confirm project phase, budget runway, and how âmidâterm equityâ is structured (vesting, percentages, or triggers). This is a generalist role: 3D art, rigging, animation, VFX, materials, Blueprints, and pipeline all sit on one person â evaluate your comfort with that breadth versus deepâspecialist work. âTactical shooterâ and âsimulationâfocusedâ implies strict performance and balance constraints â understand how the studio plans to balance visual fidelity with technical budget and multiplayer expectations.
Lead Id: 15803