We wrap up Story World week with an adventure through the world. During the week, we discovered new worlds and set off on adventures without ever having to leave home. The goal of story world week was a focus on the imagination.
As we prepare to move into Build Lab next week and the upcoming Unplug and Play summit, take some time before the week ahead and have this last adventure. Share what you discovered and if you are looking for twists and age variations, you'll find those here: #Adventure Through the World Your world is ready for visitors, but exploring it won't be as simple as following a map. Set out on an adventure where the world itself creates surprises, obstacles, and choices along the way.
Gather Your Gear:
- A world from this week, or invent a new one
- Paper
- Pencil, crayons, or markers
- 6–10 small slips of paper
- A bowl, bag, or container
- One small object per player to represent a traveler
- Optional: maps, tiny worlds, or travel guides you've already created
- Optional: one six-sided die
Steps:
- Choose your destination. Decide where your travelers are trying to go and why. Maybe you're delivering something important, searching for a missing creature, trying to get home, or simply determined to see a legendary place.
- Create the surprise pile. Everyone contributes ideas on separate slips of paper. Mix helpful discoveries with obstacles and strange events.
- Examples:
- A stranger offers you a shortcut.
- The road ahead disappears.
- You find something valuable.
- Your transportation stops working.
- A celebration blocks your route.
- Someone needs your help.
- Begin the journey. Place your travelers at the starting point and describe how the adventure begins.
- Draw a surprise. At each new location or turning point, pull a slip from the container.
- Decide what to do. The travelers must respond to whatever happens. There doesn't have to be one correct choice. Talk it through, vote, take turns deciding, or let one person make the call.
- Let choices matter. Decide what happens because of your choice. Did it help? Create another problem? Send you somewhere unexpected? Change your goal?
- Reach the end...somewhere. The adventure ends when you reach your destination, decide on a different destination, or discover that the journey has taken you somewhere more interesting.