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Pocket Play Advisor App Update
It's been a long time coming but I've made some updates to the Pocket Play Advisor app and would appreciate your feedback. Here's what you'll find in the app: - Currently, AI generated play scripts, I'm working on creating a library of original activities, and there is an option to add your own - Select age range: 3-5, 6-8, 9-11, 12-14, and 15-17 - Current reality - Optional theme and optional difficulty level - You don't need to login to use the app but you will need to log in if you want to save and activity - Theoretically, there is also a print function I want to make this something useful for the community so your feedback, what works, what could be better, what you like or don't like would be appreciated. Drop a comment or if you don't feel comfortable posting publicly, don't hesitate to send me a DM. @Lisa Vanderveen @Gus Gray @Ramona Zihlke @Betty Jo Winters @Brenda Chilstrom @Janell Bitton @Mukkove Johnson @Jacqueline Hutchinson you were some of my original testers so tagging you here. https://pocket-play-advisor.base44.app
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What toys to buy?
So many toys to choose from and so many questions about what is the best to buy for your child or grandchild. Here's some advice from me... a Mom of 5, grandma to 9, co-founder of Funfit® Family Fitness (1987) and founder of BeABetterParent.com and have spent my career playing with kids and parents and coaching and advising. The simpler the better. Great news!! Simpler toys are not as expensive and encourage cognitive and social development, creativity, curiosity and long term play. Electronic toys that basically do things themselves are more expensive and just gives the child something to watch, limits imagination and loses appeal quickly. So what's great to get? BALLS of all kinds and sizes. Beach balls and foam balls make fun indoor play with little damage to your stuff. HULA HOOPS... all sizes for not just hula hooping but also driving (makes a great steering wheel), putting on the ground and jumping in and out of, get a few and make a track. SWIMMING POOL NOODLES (cut them in half simply with a knife and you can 2 noodles for the price of one)... makes great hockey sticks, golf clubs, baseball bats for little ones, riding ponies, limbo sticks, tons of fun for everyone! BALLOONS... under inflated and tons of fun! SCARVES & RIBBONS for dancing. Music too. Nothing like a fun freeze dance. OBSTACLE COURSES made out of whatever is in the house. Make sure you have them going under, over, around and through. SIDEWALK CHALK... draw pictures, games, lines to walk on, hopscotch... let the creativity soar. NATURE HUNTS, TREASURE HUNTS.... be creative and let the exploration begin! TAG GAMES... run around outside with your child and some tag! YOU'RE IT! This is a great start to having fun and laughing more for you and your child. REMINDER, don't just watch join in the fun! WANT TO SQUEEZE IN MORE EXERCISE INTO YOUR DAY? No better exercise program than running around with your child or grandchild. Hope this helps... comment below what your favorite toy/game is to get you moving in body & mind.
What toys to buy?
The Masterclass Interview
While I had teens in mind when designing this activity, you can definitely modify it for different ages. Let’s focus on our teens who are often playing in ways we don't recognize. This can include digital creation, social strategy, or intense hobbies. Today, we validate that they are the experts in their own world. Your Mission: 1. Catch them while they are deep in their "thing" (gaming, sketching, coding, or even curating a complex playlist). 2. Sit down. Don't judge the screen time or the "mess." 3. Consider, you are a student; they are the professor. Your goal is to understand their strategy. 4. Ask one "Consultant" question after you have observed for at least 10 minutes for example, "I’m watching the way you handle this... what is the hardest problem you’re trying to solve right now?" 5. Follow up with: "If you were teaching a beginner how to do this, what’s the one mistake they’d make that you’ve already figured out how to avoid?" Your Turn: What did you learn about their "world" today that you didn't know before? How can you apply this to younger kids? Adults?
The Masterclass Interview
The System Glitch (7-12 year old) + Teen/Adult Option
We’re going to take a stable system, a game your kids know by heart, and let them break it to see how it works. 1. Pull out a classic game (Uno, Jenga, Checkers, or even a basic deck of cards). 2. Announce: "There is a glitch in the system. You are the Lead Game Designer. You have to change TWO rules to make this game harder for the adults and more interesting for you." 3. You are the player; they are the Game Designer. If they make a rule that seems "unfair," don't correct it. Play it out. Let them see the consequences of their own design. 4. The Twist: If the game gets too easy, ask: "The Game Designer needs to add a 'Risk Factor.' What happens if someone does (suggest action)?" For Teens and Adults The Blank Slate Challenge For the teens and even you as adults, we’re skipping the "hacks" and going straight to Systems Engineering. A. Give them a "Junk Drawer" of components: a deck of cards, a handful of coins, a pair of dice, and three random objects (like a remote, a spoon, and a rubber band). B. Tell them: "You have 15 minutes to invent a completely new game using at least four of these items. You have to define the Win Condition, the 'Illegal Moves,' and the Scoring System." C. This is the hard part. They will hit a moment where the game is "broken" or doesn't make sense. Stay in Observer mode. Count to ten. Let them realize the logic gap on their own. D. Once they have a "Beta version," play it with them. After one round, ask: "If you had to sell this to a game company, what’s the one 'hook' that makes it different from anything on the shelf?" Why it’s Inspiring: Whether they are hacking Uno or inventing "Spoon-Dice-Poker," they are practicing metacognition, thinking about how systems work. They aren't just playing; they are designing the logic that everyone else has to follow. That is the ultimate exercise in ownership. Your Turn: Did your kids go for the "Glitch" or the "Blank Slate"? What was the weirdest rule that actually ended up being fun? Drop it in the comments!
The System Glitch (7-12 year old) + Teen/Adult Option
The "Un-Toy" Invention Lab
Toys with buttons have a "correct" way to be played with. That’s fine for entertainment, but it’s "low-ownership" for the brain. Let’s explore using things that have no instructions. While this was written with 3-6 year olds in mind, you can adapt for any age. 1. Create an "Invention Lab." Find a box and fill it with "loose parts,” things like old keys, sponges, rags, plastic lids, buttons, scraps of construction paper, a cardboard tube, and some masking tape. 2. Tell them: "The Toy Factory is closed. This is the Invention Lab. I need to see what these things can become." 3. Observer Role: Sit back. If they look at a sponge and don't know what to do, stay silent. Let them sit in the "boredom" for a minute until their brain sparks. 4. The Expansion: If they stay stuck, offer a "Master Builder" challenge: "I need a way to get this spoon from the table to the floor without using my hands. You own the design." Your Turn: What was the weirdest "invention" that came out of the box today?
The "Un-Toy" Invention Lab
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Connected Through Play
skool.com/connectthruplay
Life is busy enough. Let’s make play the easy part. No pressure, no stress! Just simple, playful ways to really connect with your kids.
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