Do you think a quest system (like in games) is also cool in Skool?
How would you design a quest system in Skool to increase the onboarding motivation of new members? Quests are an addictive factor in games. Your task & reward is clearly outlined and you start immediately because you understand the overall goal of games. Rough example: 1. write 1 valuable post that at least 15 people comment on (Here you have 5 examples of this) 2. write 8 high-quality comments that get at least 6 likes 3. distribute 12 likes to really helpful posts Reward: polished golden apple on your table & the realization that the Skool-Game brings added value even without gamification The purpose of communities is sometimes not yet properly understood & is compared to social media - only when you are fully involved and addicted to sharing your opinion & experience is the added value understood. That's why it's important that gamification doesn't gain the upper hand - but it's a great way to motivate people, especially at the beginning. Or does it suck? What do you think?