Over the past week, I have been developing a new feature for my add-on that aims to recreate the Bloom menu in Blender 4.3 using Python 🌟.
For those who may not know, the Bloom menu was removed from the Eevee renderer in Blender 4.1 ❌ and is now only accessible through the compositor. This change has made it more difficult for users who value the convenience and functionality of the original Bloom menu. As a result, I decided to take matters into my own hands 😅✊.
I began by creating a composite node group that mimics the old Eevee bloom effect. To achieve this, I followed a tutorial on YouTube📹. After that, I wrote a Python script to generate a new panel titled "Bloom" within the properties section of Blender 🖥️. This panel exposes the sockets of the node group, allowing users to modify the settings associated with the bloom effect easily ⚙️. With this feature, I hope to enhance the workflow for Blender users who miss the original Bloom menu's functionality and provide an accessible tool that improves their overall Blender experience 🎨🚀.
So, if anyone can review the code and suggest any fixes, I would greatly appreciate it! 🙏
Feel free to comment on this post or join the fun by contributing to the project on GitHub! You can create a pull request—whatever suits you best. 🛠️💻 Thank you! ❤️