Remake Bloom Menu in Blender 4.3
Over the past week, I have been developing a new feature for my add-on that aims to recreate the Bloom menu in Blender 4.3 using Python ๐ŸŒŸ.
For those who may not know, the Bloom menu was removed from the Eevee renderer in Blender 4.1 โŒ and is now only accessible through the compositor. This change has made it more difficult for users who value the convenience and functionality of the original Bloom menu. As a result, I decided to take matters into my own hands ๐Ÿ˜…โœŠ.
I began by creating a composite node group that mimics the old Eevee bloom effect. To achieve this, I followed a tutorial on YouTube๐Ÿ“น. After that, I wrote a Python script to generate a new panel titled "Bloom" within the properties section of Blender ๐Ÿ–ฅ๏ธ. This panel exposes the sockets of the node group, allowing users to modify the settings associated with the bloom effect easily โš™๏ธ.
With this feature, I hope to enhance the workflow for Blender users who miss the original Bloom menu's functionality and provide an accessible tool that improves their overall Blender experience ๐ŸŽจ๐Ÿš€.
So, if anyone can review the code and suggest any fixes, I would greatly appreciate it! ๐Ÿ™
Feel free to comment on this post or join the fun by contributing to theย projectย on GitHub! You can create a pull requestโ€”whatever suits you best. ๐Ÿ› ๏ธ๐Ÿ’ป
Thank you! โค๏ธ
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Aaqil Ilyas
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Remake Bloom Menu in Blender 4.3
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