Blue Prince Solved Puzzle Design's Biggest Problem With Randomness
Blue Prince just swept every major design award this year — GDC Best Design, BAFTA Game Design, D.I.C.E. Outstanding Independent — and it was built by one solo developer over eight years.
The game combines roguelike drafting with puzzle adventure, two genres every designer told creator Tonda Ros would never work together.
Here's why it won vs traditional puzzle games like Myst and The Witness.
Do you play puzzle games? If so which ones?
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Blue Prince Solved Puzzle Design's Biggest Problem With Randomness
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