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The Game of Skool

159 members • Free

4 contributions to The Game of Skool
8 Years of Professor Game!
Hey hey! 💜 We just hit a huge milestone: 8 years and 420 episodes of the Professor Game Podcast! 🥳 From recording in a hospital room to becoming the #1 gamification podcast in the world, this journey has been powered by one thing above all: consistency. Your support, feedback, and energy have made this community what it is today: curious, creative, and unstoppable. 🙌 I’d love to hear from you 👇 ➡️ What’s one lesson you’ve taken from the podcast or this community that’s helped you level up your own engagement strategy? Let’s keep playing, learning, and growing together. 💪
2 likes • 13d
Gratz! The serious achievement.
What are your plans for the weekend?
I know some people work regardless of the day of the week, some just chill out on weekends, and others have occasional (or regular) great plans. Where do you stand on this?
What are your plans for the weekend?
1 like • Aug 26
Hike, Playing Games (Rogue Prince should defeat huns :-) ) and spending time with my family (seriously, I start thinking kids' growing time compression is exponential).
We Made Learning and Work Boring, on Purpose!
In this short piece by Peter Gray, we’re reminded that education used to be play. Exploration, curiosity, peer learning—that was the classroom. Until systems needed obedience, not creativity. We stripped the fun out of learning (and work!) not because it didn’t work—but because fun was seen as dangerous. If you’re designing experiences—especially inside communities—this is your call to remember: people learn best when they’re free to explore and enjoy. 👉 What’s one way you’ve brought fun back into learning—for yourself or others? 🔗 https://petergray.substack.com/p/81-a-brief-history-of-education
We Made Learning and Work Boring, on Purpose!
1 like • Aug 20
> We stripped the fun out of learning (and work!) not because it didn’t work—but because fun was seen as dangerous. I think one of the reason why fun was removed, because education became "mass-product" for schools -- the conveyer. And as for most of mass-products, especially if its controlled by governments, bureaucrats are coming. To make education fun you need to have teachers who haven't burned out to ashes. Sadly, the "conveyer" works not only for kids -- many teachers are "3d printed soldiers" too. Eastern Europe education system is very centralised usually and more controlled by officials, so it means more bureaucracy. How to get around them -- thats what I tried several times and just gave up on that field.
1 like • Aug 20
@Rob Alvarez Before Game Dev and Education, I worked several years in official structures, thats why I'm pessimistic about "fighting with conveyer". I know, not the bravest path, but just not ready to contact with bureaucrats again. Thats why for myself I'm following path to making games for education -- this way I don't "fight" directly, but I hope this way we are "forging weapon" for bravest :-) P.S.: In MOBA games, I'm playing usually Support role
👋 Welcome to Professor Game 🥳🎯 [START HERE]
Welcome to Professor Game The best place for: 💵 Creating a Super-Engaged Community 🎮 Using Game Mechanics to Superpower Membership Loyalty 🚀 Making Retention a Part of Your Community's DNA 𝗦𝘁𝗲𝗽 𝟭: Start by watching the video below 👇 𝗦𝘁𝗲𝗽 𝟮: Introduce yourself below... 𝗘𝗫𝗔𝗠𝗣𝗟𝗘 𝗜𝗡𝗧𝗥𝗢: "Hi I'm Rob! I'm the Founder of Professor Game and I'm looking for help crafting the best welcome post." 𝗦𝘁𝗲𝗽 𝟯: Go through this introduction module 😊! Bonus Step: Go to https://professorgame.com/randommechanics and outline a game with those random game mechanics!
👋 Welcome to Professor Game 🥳🎯 [START HERE]
2 likes • Nov '24
Hi, I'm Valentin Briukhanov, Lead Game Developer/Designer at CodeCombat. I've been making educational coding games for the last 10 years. Jack-of-all-trades in game development pipeline, full-stack software engineer, and educational games expert. Ah, forgot -- video gamer with 35+ years experience ;-) I had the privilege of being a guest on the Proffesor game podcast, and being interviewed was, in my opinion, one of the best experiences of participating in a podcast. My goal is to help educational games thrive and share my expertise in this area. I believe that all games are educational, and we can improve education through them.
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Valentin Briukhanov
2
13points to level up
@valentin-briukhanov-3176
Game Development Leader with over 10 years in game development and over 20 years of experience in software development and IT.

Active 13d ago
Joined Nov 19, 2024
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