Hi, I’m a 3D environment artist in the video game industry, with a particular interest in the technical aspects of my field. I kinda lean toward a technical artist role. I enjoy exploring workflows, tackling challenging tasks, and creating small tools, like in Substance Designer. Programming has always been something I’ve wanted to learn. I’ve tried two or three times in the past, picking up bits and pieces, but I never managed to go deep enough to create things independently. However, over the past few weeks, I’ve been dedicating time to Godot, and I’ve finally reached a point where I understand enough of the language to make progress using documentation and online resources. I’m not doing much but it feels like I’ve passed the first gate Additionally, I started using Blender a few months ago. I’m eager to experiment with Geometry Nodes and Python to see what I can create, on my own pace.