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👋 Hi, I’m Daniele!
Hi my name is Daniele Esposito. I live in Germany, Munich and I plan on writing Python scripts to maintain and improve our agency's internally developed blender addons. I want to get these 3 things from the community: 1.  Learn from the best 2.  Help where I can 3. Make connections with new people For fun, I like to do these three things: 1.  Play Basketball 2. Cooking 3.  Play Video Games
👋 Hi, I’m Daniele!
Hello enthusiasts,
I am Asim, from Skardu, a remote yet naturally beautiful region of Pakistan—the city that serves as the gateway to K2, the world's second-highest mountain, which you may have heard of. I’ve been learning Blender for about a month through another resource, but I recently discovered this platform and was excited to see that it combines both Python and Blender. I have a degree in Bioinformatics and a basic to intermediate understanding of programming. My goal is to become an expert programmer so I can build advanced and meaningful projects. Since childhood, I’ve been fascinated by 3D animation and computer graphics. Unfortunately, when I was younger, I had little to no access to the resources needed to learn these skills. Now, I finally have the opportunity to pursue that dream, and I’m determined to make the most of it. I’m looking forward to learning from this community and exploring everything this platform has to offer in Python and Blender. Newcomer, Asim. Wish me good luck ☺️.
Hello enthusiasts,
Hello to everyone
Hey all. Just looking to get into using Python to interface with Blender in a number of ways to display math but also would like to use it as bridge as well for a number of other applications like Plasticity and FreeCAD. I've used the internal scripting tab for some extremely basic stuff but I love using PyCharm for a lot of other projects so I'm pretty comfortable in that UI. One project I've been thinking of doing for a while but luckily didn't get all that far into was I wanted to update the type stub library for the Blender API (now in 5.1) for VS Code and PyCharm. But that will take a while and I have some shorter projects to finish out first.
Hello, everyone <3
I'm a 3D artist and I work on a game prototype with a couple of other people, and I've also done some commissions in the past. I'm learning Python for Blender with a specific goal in mind: I want to make an addon that helps me rig and animate characters and if possible, also prepares them for export to the game engine. I think the manual rigging workflow in Blender right now is not very efficient, especially for rigs that are a little bit more advanced. And you have to rely on a ton of smaller addons that fill up your N-Panel. 🫠 So, yeah, I know, kind of an ambitious goal with my limited experience. But at this point, I have created a couple of Panels and Operators, so it doesn't seem impossible anymore. Basically, I want this addon to do three things: 1) Help with rigging, it will be able to place bones quickly, add constraints to multiple bones and setup drivers. The goal is to speed up the creation of complex rigs, like the face rig of Storm, by Blender Studio. I've taken the course, where they explain how they created the rig and I basically want to automate the steps involved. 2) Help with animation by supporting temporary rigs and space switching, similar to the ones that Animation Sherpa / Laura Lico uses 3) Bake the animations and export the game rig + animation to the game engine. So, in summary, hello, I know, this reads much more like an accountability post than an introduction. 🙃 Expect more of these rambling posts from me, I spend way to much time writing those. Thanks for reading all of this to the end. And you all have a nice day.
New Person
Hello everyone. I am excited to be here. I am really looking forward to learn more about Python for Blender.
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