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Coffee Hangout is happening in 8 days
Hello, everyone <3
I'm a 3D artist and I work on a game prototype with a couple of other people, and I've also done some commissions in the past. I'm learning Python for Blender with a specific goal in mind: I want to make an addon that helps me rig and animate characters and if possible, also prepares them for export to the game engine. I think the manual rigging workflow in Blender right now is not very efficient, especially for rigs that are a little bit more advanced. And you have to rely on a ton of smaller addons that fill up your N-Panel. 🫠 So, yeah, I know, kind of an ambitious goal with my limited experience. But at this point, I have created a couple of Panels and Operators, so it doesn't seem impossible anymore. Basically, I want this addon to do three things: 1) Help with rigging, it will be able to place bones quickly, add constraints to multiple bones and setup drivers. The goal is to speed up the creation of complex rigs, like the face rig of Storm, by Blender Studio. I've taken the course, where they explain how they created the rig and I basically want to automate the steps involved. 2) Help with animation by supporting temporary rigs and space switching, similar to the ones that Animation Sherpa / Laura Lico uses 3) Bake the animations and export the game rig + animation to the game engine. So, in summary, hello, I know, this reads much more like an accountability post than an introduction. 🙃 Expect more of these rambling posts from me, I spend way to much time writing those. Thanks for reading all of this to the end. And you all have a nice day.
New Person
Hello everyone. I am excited to be here. I am really looking forward to learn more about Python for Blender.
New Person
I just wanted to say hello to everyone. I am excited to be here.
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#Python Goals
I want to kickstart my analytical mind to think algorithmically and start making tools to simplify repetitive tasks. I’m a 3D veteran with a history in episodic animation for TV and some film experience. These days I work for a company making legal exhibits for trial using Blender. Went from freelance in Lightwave, (a tiny bit of)XSI, and Maya to working on the animated series Archer in C4D and 3DS Max. Now it’s Blender and I feel like the bingo card is as complete as I can tolerate.
Hi from Douglas | Learning Python for Motion Graphics
Hi there, I'm Douglas. I'm here to dive into Blender + Python. My goal is to use scripting to level up my animated graphics for brands and TV. Excited to get started.
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