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Game Master's Laboratory

241 members • Free

10 contributions to Game Master's Laboratory
A hello from someone new!
Hello everyone! Im super excited to be apart of this community! My experience is a majority of DnD 3.5, and 5e. I have also played Pathfinder 1st edition and Vampire the Masquerade! I joined because I love DMing and any kind of advice or help is always appreciated!!!!
2 likes • Aug 30
Welcome to the group Chris!
Mechanics to encourage RP etc
Just checked out Tristan's video on a proactive character sheet for 5E. (Note: I have no idea what "proactive playstyle" means- never come across the term in 40 years of gaming 🤪so I clearly missed something 🤣). Just made me think on games I've played that use mechanics to encourage certain playstyles. Some examples: Warhammer FRP gives out Xp for Personal and Group goals, short term and long term. Once those are achieved :kaching: Forbidden Langs give out Xp for characters when their Dark Secret comes into play somehow - it could be a character flaw, like Greed, or an enemy nobody knew about that starts messing with the party, or some shameful background element being revealed. Mutant: Year Zero gives out Xp when the PC has risked or sacrificed something to protect an NPC they have to protect, and also when they risk/sacrifice something to mess with an NPC their character hates. Also these extrinsic rewards work really well, I find. Don't know if they'd translate well to 5E with milestone Xp, though.
0 likes • Aug 29
@Allison Entecott I feel that goal based leveling is definitely a positive of this form of proactive role playing. I know that this was lacking and it will help the players lean in to their goals in order to progress their characters. I feel like a lot of mechanics from several games can be applied to other games with a few adjustments to accommodate different systems.
NPC template
Okay so forgive me if it's ALL covered in the classroom, but I loved the concept of having goals for NPC's so I added it to my NPC making template. Is there anything I'm missing? - Name: - Profession/Vocation: - Appearance: - Personality: - Fears/phobias: roll d6 1 spiders 2 snakes 3 heights 4 water drowning 5 enclosed spaces 6 something oddly specific like having their back to a window, or the number 13 - Strengths: - Weaknesses: - Mannerisms: - Voice: - Short and long term goals:
1 like • Aug 28
@Phillip Mackey It’s a good way to create tension in your game.
1 like • Aug 28
To the point of specific npc’s I feel that players always surprise you with who they focus on. You can always just have random npc’s with a name and then flesh out the NPC if they receive a special player focus to be more central to your game.
Hello Chummers
Does anyone else play Shadowrun? Or is this mainly or exclusively a 5E community?
2 likes • Aug 28
I have played shadowrun in the past. Kinda miss it. It’s been a while.
World creation
Does anyone here do world building? I tend to want to create a world and build up from there. Placing my PC’s somewhere that we can write our own story without established history. Though I can see how established history also creates places to reference and established history makes for less work in player knowledge base when making knowledge checks and such. I guess what I’m mainly asking is whether people prefer to use established worlds or make their own.
0 likes • Jul 20
I kind of felt that way. As well as a created world gives the players more options to explore and be a part of the tale they are writing since the world will be what we make it.
1-10 of 10
Scott Brewer
3
28points to level up
@scott-brewer-5568
I have played and DMed D&D and Shadowrun from a young age and am working on reintroducing myself to the TTRPG world with 5th ed

Active 47d ago
Joined Jul 5, 2025
Austin, TX
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