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Game Master's Laboratory

407 members • Free

6 contributions to Game Master's Laboratory
NotebookLM
I know people vary in their acceptance of AI, and I have my own concerns, but I've been using NotebookLM lately and really enjoying it. You include sources into a notebook and it adds the content into a model. I add episode recordings into a notebook and it provides stunningly good summaries, and also answers questions about the content very well. It isn't perfect, and occasionally you have to correct it (especially names), but it has proven to be very useful for helping me to remember things that happened 100+ episodes ago.
1 like • 8d
@Jeremy Roberts I’ve never shared one of my Shortcuts before, so I don’t know how this all works. Here is the iCloud link for it. https://www.icloud.com/shortcuts/9fab016f3d3941aeaf10a066e525257e If you need any help to set it up, hit me up. This should run on any Idevice including Apple Watch. You will have to setup a Note and Folder in Files for the data to go, then point the Shortcut to those locations the first time you run it. Folder name : Brain Dump iPhone Note name : Brain Dump Like Siri, the more you use it, the better the transcription. Also, there are some ‘naughty words’ it simply WILL NOT transcribe.
1 like • 5d
@Jody Schofield neat, I’ll look into it. Thanks!
Playtest Cosmere RPG!
Hello folks, I've been hard at work on an adventure-writing gig for Brotherwise Games. Part of my responsibilities for the module I'm developing is to oversee playtest programs---if you're interested in running some Cosmere RPG, this is a standalone adventure that can be completed in a few sessions of play (probably two or three). It's 10th level, so if you haven't tried Stormlight RPG before, it might be a bit of extra work to get through, although it's a pretty intuitive D20 system. Each group chooses ONE person to fill out the form, and in the next month or so, they'll run the adventure and fill out the attached form. I'll sift through the results and use them in revision. If you're interested, check out this form! The project does require that you and your players sign an NDA, which you should send my way if you're selected for the playtest. Spots are limited due to the way we sort through the data, but we need a good number of groups, so consider checking it out if you're interested! It's a cool glimpse into an upcoming Cosmere project, a chance to try out the game, and has what I think is a pretty cool scenario. Here's the link: https://docs.google.com/forms/d/e/1FAIpQLSd5ApuSyCDx-lVDmqmK1P-FoFn6Q_NpycuUARsFVdCxtxSDqw/viewform?usp=dialog Let me know if you have any questions!
2 likes • 10d
If someone doesn’t mind a player new to the system, I’m game. Have to work it out with my schedule, of course, but I’m totally game to try it. I love playtesting, it’s where my tendency to break mechanics and find plot holes is actually productive!
Evening, all. How the hell do I get my players to care about doing anything?
I run games at my local high school. So, so many of the players (students) just sit in front of me and stare at me with dead eyes. These kids are good kids, too! And I don't want to fall into the boomerism of "kids these days are addicted to their phones", but it's like none of them even want to do anything, they just wait for me to say something, try and make a Marvel-esque "zinger", and turn the game into a shitty comedy routine. I gave them a goal, I gave them like 10 different places to go or people to talk to, just as a beginning, and they didn't do anything. The campaign is ending tomorrow, but does anyone have advice for next year's game?
2 likes • 23d
I used to run games at a local library. I found that basing the game off some fiction that they find interesting helps get them involved. They will have inside jokes, but in to the world, and know the lore without you having to preach it. Also, maybe change or simplify your system. Some kids love rolls, they live to roll dice. Others live for roleplay. Finding the right blend for your group is kinda important to keep them going. Try “plot point” style games instead of scripted. Start the session with a goal and knowledge of the area, present them with the goal, let them figure it out. An adventure with a ‘time clock’ can help that sometimes. “The longer your task takes, the more people in town die, these remedy ingredients are rare and only you can get them back in time.” Also realize the neurodivergence factor. They may not be actively interacting, but they can still be totally engaged. Hell, I’m typing this while watching a podcast. Sometimes my brain requires more stimulation to focus on something. It’s weird, I get it, as a parent of an AuDHD late teen it can be maddening sometimes. But when he comes back a few days later to talk about what I was talking at him about, it reminds me that he does listen, it just looks different. (I’m AuDHD as well, for reference) Good luck! If I can help, hit me up, I’ll try. Gaming with creative teens is honestly so much fun! They find so many ways to break the rules and skirt rules, finding ways to break your scripted adventure. Keeps you on your toes.
1 like • 23d
@Pratyush Magesh Anand best of luck. Sometimes getting buy-in, finding that hook, can be really difficult. Once you find it, they’re typically really good.
Savage Worlds session
I’m seeing that many here aren’t familiar with the system. I would like to remedy that. I know at least myself, I can read a ruleset multiple times but it doesn’t really sink in until I’ve experienced it. If y’all are interested, we can set something up to remedy it. I utilize Forge/Foundry (so everything is web based), as well as Discord for voice (again, web based, with camera optional. I have numerous options for setting and stories. One in particular is terrific for new players. List what kind of story/setting you’d be interested in, let’s find a time. I’m generally free Th, Fr, Su evenings.
2 likes • 26d
@Eric Person I’m not aware of any, but there is a players book that’s cheaper, but doesn’t have the GM info. I’ll have Pregens, and will explain everything as we go. So no need for anything but creativity. https://shop.peginc.com/products/savage-worlds-adventure-edition-core-rules-swade-hardback-pdf https://shop.peginc.com/products/savage-worlds-adventure-edition-players-book-cover-e-print-pdf If you get a hardcover, from anywhere, email info@peginc.com and send a proof of purchase. They’ll hook you up with the PDF for free.
2 likes • 25d
@Daniel Kendall what would you like to know? It’s not a d20 based system. Your skill level is represented by die types, unskilled is d4-2, you’re bad at it d4, you’re the best in the world d12. Same for skills and atteubutes Not an ‘attrition’ system, barring extra edges and magical effects, characters of all levels have 3 wounds. From freshly created to the most advanced armored cyber knight, 3 wounds. (Monsters follow slightly different rules due to size, you gain wounds with size) Exploding dice mechanic. They call it Acing. If you roll the highest number on the die, roll it again and add it, forever!! D4’s are known to roll 20’s. It’s more story driven. Combat typically isn’t the only thing to do, so the sessions seem to be more story driven. Typically the Target Number (DC) is 4. There are things that will add bonuses and negatives, but it’s based off a TN of 4. Exception are Opposed Rolls, and melee combat (your target number is their Parry). Critical Rolls- crit fail is anytime your attribute die and wild die roll 1’s. Bennie’s cannot be spent to reroll crit fails. Bennie’s- generally each player starts the session with 3 (edges can effect this). Bennie’s can be used for many things, typically for rerolls and soak rolls (a chance to negate damage). Also to ‘influence the story’ and get a new initiative card. There is more, I’m just blanking and this has turned into an essay. Ask anything, I’ll try to answer for find the answer.
Some links from our Coffee Hour today (04/03) (edit: that's April 3rd for you Europeans)
Thanks to everyone who made it out today! Here are a few things we talked about: - An post with an excellent comment string by @Doug Peterman about play-by-post games (PBP games): skool.com/game-masters-laboratory/pbp?p=4b43a12f - A live-game events company in Pittsburgh that connects players and DMs at local spots: dungeonsndrafts.com/areaEvents/default - @Elizabeth Roberts 's new company for connecting local Pittsburgh players, DMs, and games: QuestYinzGames.com - @Jordan Peacock runs 10 paid games a week - for those of you looking to go semi-pro or pro, it might be worth checking out how he does it: linktr.ee/sortilege - A resources for quickly building balanced encounters: freshcutgrass.app - The Sablewood intro adventure for Daggerhear teaches the GM as well as the players as you go: daggerheart.com/wp-content/uploads/2025/05/Sablewood-05-20-25.pdf - People will use DnD 5e to run anything... why?? For example: sw5e.com/
2 likes • Apr 3
I’m hoping to be able to attend next Friday, had a conflicting appointment again today. I’m needing help on some adventures I’m writing. Specifics: Savage Worlds (SWADE) Beacon Island setting, Holler setting. Those are the current ones, but there are more behind them that I’m stuck on. A big one being MHI setting.
0 likes • Apr 3
If anyone would like to talk about it before then, hit me up! Almost always up for a good chat, especially about gaming.
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Josh Hughes
3
42points to level up
@josh-hughes-5211
Primarily play and run Savage Worlds Adventurers Edition (SWADE). Currently working with some others and developing some adventures and settings.

Active 2d ago
Joined Mar 7, 2026
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