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Game Master's Laboratory

418 members • Free

4 contributions to Game Master's Laboratory
Happy to Join this amazing site.
I wanted to drop a hello and introduce myself. Im an old school gamer. Started RPG's in 1984 (yeah im that old) with Champions, the Hero System. Had to use a calculator to make my first character. Fun Times. Then I got Teenage Mutant Ninja Turtles and Other Strangeness and started running it in 1987 and have been running games ever since. Ive played more games than I can remember. Different systems and all have been fun. In 1997 I had the opportunity to manager and run a Comic and Games store and did so for 3 years. I found Kult and Fading Suns them. I had already been playing World of Darkness in addition to Palladium games, (such as TMNT). Since then I use Palladium rules set to run my own world, but still enjoy a few other systems, such as Fading Suns, Deadlands and 2nd Edition World of Darkness. I hope my experience can help other in need and look forward to what I can share and the friends I will make.
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Evening, all. How the hell do I get my players to care about doing anything?
I run games at my local high school. So, so many of the players (students) just sit in front of me and stare at me with dead eyes. These kids are good kids, too! And I don't want to fall into the boomerism of "kids these days are addicted to their phones", but it's like none of them even want to do anything, they just wait for me to say something, try and make a Marvel-esque "zinger", and turn the game into a shitty comedy routine. I gave them a goal, I gave them like 10 different places to go or people to talk to, just as a beginning, and they didn't do anything. The campaign is ending tomorrow, but does anyone have advice for next year's game?
0 likes • 3d
Ive ran many different games in my tenure as a GM. One of the things I always tell my players is you get out of the game what you put into the game. Something I have found that does help is to help them make a great back story for their character. Make them type it out and turn it in. Work with them to make sure the story works with the game and you can get them to know other players or other kinds of intrigue. Where did they grow up? Do they have any relatives? Parents? Siblings? What kind of careers did their parents have? Do they have any vendettas? Lost loved ones? All of these things will help them flesh out their characters and give them incentive to do things and with motivation. Just a thought.
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1 like • 4d
Makes sense. Can do.
Welcome to the Game Master's Laboratory!
Welcome to the Game Master Laboratory! This is a place for people who are running (or planning) TTRPG games to brainstorm ideas with other GMs, share ideas and resources, and test their creations with each other. I recorded a short video to get you started, which you can view in this post. It's all about what we do here, but it's also about how to use Skool, so if you're new to Skool, make sure to check that out! If we haven't met you yet, we would like to. Please make a post in the "General Discussion" channel to introduce yourself and tell us... 1. Which systems you like to play/run 2. A bit about the games you're running right now Glad you're here. DM us if you have any questions.
Welcome to the Game Master's Laboratory!
3 likes • 4d
Im so happy to finally join. My buddy Phil has been telling me about this for a while. Im looking forward to a interesting future with this group.
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James Goodnight
2
12 points to level up
@james-goodnight-9581
Been gaming since 84, running is 87. Have played more systems that I can remember. Enjoy Fading Suns, Palladium , Deadlands, Kult, and Star Frontiers.

Active 1d ago
Joined Aug 8, 2026
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