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4 contributions to Creative 3D Community
Couldn't figure it out until I figured it out: Merging pipes without ugly seams.
I wanted (in fact I needed) to merge or fuse pipes. -The first and the second screenshots show the first thing I tried which is Boolean; not what I wanted and I knew it; I was just tasting the waters. - Third and fourth screenshots show the Boolean operation with fillet, which is the next thing I would do, right? Not too bad but not too good either. - -Then fifth and sixth screenshots show a better result, the one I said: "oh well, that's good (for now)". I mean I'm happy with the result, but I know I can do better, I just have to find out how to do it. But I'm OK with it. Looks good enough (I think lol). - Now, the problem is that I don't remember exactly how I got it 😁. I have to start all over again 😅.
Couldn't figure it out until I figured it out: Merging pipes without ugly seams.
1 like • 7d
I gave it a try but I couldn't get very far...I'm very unexperienced with loft/patch/etc. Did you find out how you did it?
0 likes • 5d
@Vladimir de BERTREN: Let me reply.
Hello all, and first question!
Hi! I'm Ender, I work in cybersecurity but modeling was one of those itches...so I purchased Plasticity and I have been in love since then. Given that I don't work in the 3D industry, I sometimes forgot most of my knowledge and have to recover it for the next project, which usually consists on creating parts and print them instead of sending the appliance to the trash. I'm taking the liberty to ask for help, because although I'm still going through the first part of the Apple Watch Ultra Modeling part of the introduction course, and at the same time through a couple of Nikita's videos on organic shapes, I still can't figure out how to model this fridge handle (for my mom). Admittedly, I'm still not used to Loft/Patch/etc. (and I'm running Indie on macOS, so no xNURBS, whatever that is), but every time I try to use loft, it twists the surfaces, or it gives me errors about "can't patch because XXXX", and I can't for the life of me begin to attack this shape. Any input, feedback, hints or pointers will be very welcome. Thanks and I hope to have a great time here!
Hello all, and first question!
1 like • 5d
@Vladimir de BERTREN: Thank you, Vladimir. It's true that I could do that formally and draw the curves, then try to loft/patch them...I'll give it a try and report back. :-)
Intuition behind curve Degree&Spans with Live demo
There was a post (https://www.skool.com/ultimate-3d-membership-7140) with question that interested me many years ago. I tried to find good playground or illustration how spline curves and surfaces works. But there were too few of them. I made my own to understand spline math. I hope this helps someone: https://putyavka.github.io/bspline/dist/ Here is some notes about the playground: - curves and surfaces in Plasticity (as in other CADs) follows the same math model. You just usually cannot see how they are constructed because artists don't need these details - number or CV, degree and spans (segments) are strictly interconnected (any of them can be inferred from 2 others) - highlighted segment is controlled highlighted (black) CVs only. And this is the most interesting part. In a curve with degree 5 with 1 span all 6 points change the hole curve. In a curve with degree 3 and 3 spans only 4 consequent CVs control its span (there are exactly 3 variants of such sequence for each segment). And the advice for long curves from here is to add spans instead of covering CV number with high degree with single span. You won't be able to modify one end of curve without changing another - progress is the same as isoparam value (from 0 to 1) - rules show how regularly scattered progress (isoparam) maps points on the curve. You can see that denser located CVs creates denser isoparams at that region but stretch curve in others and it's bad for building curves, sparse isoparams have less control.
Intuition behind curve Degree&Spans with Live demo
0 likes • 5d
Thank you! It's still a bit arcane to me, frankly, but it's nice to have a sandbox to play with it.
Bike Saddle tutorial
Okay straight of the bat I have an issue. I'm following along and the first loft I get a crappy surface. The top image I used curves to make all the curves. The lower image I used Control point curve. Anyone have advice?
Bike Saddle tutorial
0 likes • 21d
@Vyacheslav Kudrya: Newbie in the community here! I have a question: why did you choose G1 along the spine but G2 along the saddle? One would think that G2 is (almost) always preferrable, so please help me understand why. :-) Thanks!
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Ender Wiggin
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3 points to level up
@ender-wiggin-8635
Being compiled.

Active 2d ago
Joined Sep 14, 2026
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