[Freelance | Fully Remote] ๐ Unity Asset Importer - 2.5D Metroidvania Indie Game
๐ข Company: Uni Dreams ๐ Location: Fully Remote โ worldwide, fully distributed team ๐ป Type: Freelance / Per-Asset Basis ๐ธ Pay: Per-asset import rate โ amount not disclosed ๐ Apply: Please comment below and you'll receive the details via DM (This is to reduce spammers in the field) โ ๏ธ Portfolio or work samples highlighting relevant Unity asset pipeline or organisation work required ๐ ๏ธ Skills and requirements - Unity experience โ importing and managing 2D and 3D assets within Unity โ mandatory - TexturePacker proficiency โ creating and managing sprite sheets from 2D art assets โ mandatory - 3D model and material handling within Unity โ mandatory - Asset folder organisation and naming convention enforcement โ mandatory - Ability to receive assets from separate 2D and 3D art departments and process them cleanly into the Unity pipeline - Attention to detail โ consistency, accuracy, and clean pipeline hygiene are the core deliverables of this role - Self-directed and async-comfortable โ fully distributed remote team - Open to per-asset compensation structure โ mandatory (explicitly stated by studio) - Short introduction required: share your process and why Uni Dreams excites you ๐ก Stand Out By: Uni Dreams is building a visually ambitious 2.5D Metroidvania with a dedicated and separate 2D and 3D art pipeline โ the Asset Importer role is the critical bridge between art production and the live Unity project. Your application should demonstrate familiarity with TexturePacker sprite sheet workflows, Unity's 2D Sprite Editor, material assignment on 3D models, and clean folder/naming convention systems. This is an entry-to-mid pipeline role โ precision, reliability, and turnaround speed matter more than creative flair. If you have experience building or maintaining Unity asset import scripts or Editor tools to automate repetitive imports, lead with that โ it will immediately elevate your candidacy above manual-only applicants. ๐ฐ Pay Analysis: Compensation is on a per-asset import basis โ no rate disclosed. Per-asset rates for Unity pipeline work typically range $0.50โ$5.00 USD per asset depending on complexity (simple sprite sheet vs. rigged 3D model with materials). Clarify the asset type breakdown, expected volume per week, and per-asset rate before committing โ low per-asset rates on high-volume pipelines can be efficient or unsustainable depending on import complexity. Confirm whether revisions or re-imports are included in the per-asset rate.