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Creative Tech & Gaming Leads

147 members β€’ Free

1 contribution to Creative Tech & Gaming Leads
[Freelance | Fully Remote] πŸ” Technical Artist - Unity 6 URP Shader & Rendering Specialist, Narrative Horror Game
🏒 Company: (Private) Indie Narrative Horror Game β€” Remains of Glass, First-Person Psychological Horror, Pacific Northwest Setting, Unity 6 URP, Self-Funded 🌍 Location: Fully Remote β€” worldwide, timezone flexible πŸ’» Type: Freelance, Milestone-Based Contract πŸ’Έ Pay: Fixed price per milestone β€” flexible, discuss with client; future integration support hourly as-needed πŸš€ Apply: Please drop a comment below, Premium members will receive full details via DM ⚠️ Note: This lead is exclusive to our Premium Members - Upgrade (This is to reduce spam for indie hiring teams / clients) πŸ› οΈ Deliverables and requirements: - Volume Profile Template: split-tone colour grading, fog, shadow tuning, bloom, vignette; 3 example configs (warm domestic, cold institutional, deep shadow horror) - Custom Character Shaders (Shader Graph): Fresnel-driven edge dissolution, inner emission, Volume Profile interaction - Ice Material Shader: subsurface scattering approximation, variable colour tint, variable thickness/opacity - Mirror & Reflective Surface Shader: real-time planar reflection, stylized overlay (dirt/scratches/tint); extends to puddles and windows with distortion - Documentation and integration test session included in scope - Unity 6 URP mandatory; Shader Graph primary framework mandatory; realtime lighting only (no baked lightmaps) mandatory - Portfolio must show URP shaders, planar reflections, atmospheric/stylized rendering; include estimated timeline and fixed-price rang Lead Id: 15789
1 like β€’ 6d
Hi! I'm very interested in this role. I have experience with Unity 6 URP, Shader Graph, stylized rendering, and the specific shader types listed. I'd love to receive more details!
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Dalia Mousa
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4points to level up
@dalia-mousa-2913
Game artist

Active 3d ago
Joined Mar 31, 2026
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