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Ooga Booga Game Devs

3.1k members β€’ Free

20 contributions to Ooga Booga Game Devs
Do you want to make devlogs for YouTube?
I wanna guage if me sharing tips around my process for making devlogs would be valuable to you guys. BTW, if you've already got a YT channel with some devlogs, comment it below so I can check it out!
Poll
40 members have voted
1 like β€’ Nov '24
I’ve got a bunch of daily dev streams and project videos on my channel here: https://youtube.com/@thealexstack?si=4j4EcGo-EWrwIGKP
NVIM/VIM as a C IDE
Jello, Ive been trying to make nvim my main code application for the last year or so but random little config setup issues and other things keep preventing me from fully adopting it. Im using LazyVim as a basis (which uses nvim lspconfig and clang for c projects) and it works for typescript and web apps wonderfully. But when it comes to c projects the thing falls apart; headers scream that they don't exist and code that runs says that it is broken. I probably just have a chunk of setup missing or an understanding issue so any help would be appreciated. I am all for getting plugins to add features and creature comforts so if you have a suggestion let me know. Also if you cant be bothered explaining, a link to dotfiles that work would also be fine.
NVIM/VIM as a C IDE
2 likes β€’ Sep '24
If you move the oogabooga.c include into your entry point file the lsp will work
Dev Log: Fun with Gravity!
Putting some time into physics simulation with astral bodies in this one! With only the force of one planet's gravity and thrusters (player input), you get some pretty neat results! It's pretty easy to get an object into orbit around the planet, and do awesome stuff with gravity slingshot effects. Really fun stuff with this one!
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Dev Log: Vampire Survivors Clone
Download at: https://alexnecakov.itch.io/surviving-vampire Another game jam type project with Oogabooga that I completed in a week. This time, we've got a clone of Vampire Survivors, with movement, weapons, experience, enemy spawning, and some cool collision stuff. I reused a lot of the code from the Pac-Man clone so the lose screen may look a little familiar haha.
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Advice from the Developer of Islanders
Key takeaways are developing lots of prototypes to find product market fit and using the Steam algorithm to do your marketing for you once you develop out a good product.
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Alex Necakov
4
60points to level up
@alex-necakov-3529
Making games to make more games.

Active 343d ago
Joined Jul 10, 2024