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#1 Finished Caveman C Programming Basics
Hello Lads, Over the past few days I got to learning the basics of C, and I gotta say I learned a ton about programming itself, coming from a soy boy web dev background. Next step after getting a hang of it is to continue learning, and eventually come up with an idea of what to actually develop. Thanks @Thomas Randall and @Charlie Malmqvist for the course and community, it's really motivating to be a part of this caveman crew
Share your game design
Comment below what you've come up with for the design of your game. Ideally share 1 game that it's most similar to. p.s - If you're actually taking action on this, and have an interesting idea that's in the crafting/building/farming genres, I might just have a special treat in the DMs for ya 👀
Juice the Moose Update
I just updated my first game, Mooselutions. The update includes new animations for the player, particle effects when the moose charge, some camera shake to make the moose impacts more juicy, and a huge improvement to the pixel art rendering quality on the Steam Deck. You can read more about it here: Mooselutions - Juice the Moose Update - Steam News
Day 5 & 6 : More pixel art assets
Hi ! I added more assets to the game, I'm actually starting to be happy about how it looks, prior to this project I had like 0 xp in pixel art, and I think it is starting to look decent. I need to change the font of the damage though, it is too "complex" and need to be more readable. I also cleaned my code a bunch and fixed some real stupid bugs I introduced. Last time I thought I was going to do more UI stuff but I think I will wait a bit, to have the basics of the game and a cleaner code base before doing so, because I would like to have some sort of simple editor to modify at runtime the tiles, stats etc... and have them be saved in some json or xml. So I'll just do it all at once. 🤨 I would like to start to tackle sound soon, in Odin there is already a miniaudio binding, so I'll probably use this to start, or maybe Fmod to avoid having to learn another lib later and change some of my code. But audio is really intimidating, I have about 0 knowledge. Whereas in "visual art", I used to play around with Photoshop, Sony Vegas and After Effect. For the sfx there is a few good videos and tips here, so I'll be starting with those, but for the music idk. And it is such a big and important part of a game...
I'm porting Mooselutions to iOS
The game actually runs on my iPhone, but I've been doing the core layout design on my Windows gaming PC. It's so nice to own all of your tech and have options like this at your disposal.
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