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100 contributions to Ooga Booga Game Devs
Do you want to make devlogs for YouTube?
I wanna guage if me sharing tips around my process for making devlogs would be valuable to you guys. BTW, if you've already got a YT channel with some devlogs, comment it below so I can check it out!
Poll
40 members have voted
1 like β€’ Nov '24
@Colin Bellino yeah some just might
0 likes β€’ Nov '24
@Dara Adedeji Yep those are some of the big issues with devlogs. Depends on the format / style you wanna go for. I'd like to make some content on this in the future to try help.
My (new) process for generating game ideas
I just wrote a post on this -> https://randysworkshop.substack.com/p/game-idea-generation This process has evolved since the video I made for the scuffed course (this one). In there, I really just jumped on the first thing that came to mind, which was a bad idea. Spending wayyyy longer on this process and really diving into fleshing out a few different ideas is key.
0 likes β€’ Nov '24
@Ted Bendixson yeah playing games is great for sparking it. I think that's why all my ideas are leaning towards factorio since that's all I've been playing recently lol.
1 like β€’ Nov '24
@Daniel Nickel yeah it's still a great idea. Just copy the content / design from Raft survival 1:1 into top down. Some things won't translate well, but it's very doable.
#1 Finished Caveman C Programming Basics
Hello Lads, Over the past few days I got to learning the basics of C, and I gotta say I learned a ton about programming itself, coming from a soy boy web dev background. Next step after getting a hang of it is to continue learning, and eventually come up with an idea of what to actually develop. Thanks @Thomas Randall and @Charlie Malmqvist for the course and community, it's really motivating to be a part of this caveman crew
1 like β€’ Nov '24
πŸ’ͺ
Day 5 & 6 : More pixel art assets
Hi ! I added more assets to the game, I'm actually starting to be happy about how it looks, prior to this project I had like 0 xp in pixel art, and I think it is starting to look decent. I need to change the font of the damage though, it is too "complex" and need to be more readable. I also cleaned my code a bunch and fixed some real stupid bugs I introduced. Last time I thought I was going to do more UI stuff but I think I will wait a bit, to have the basics of the game and a cleaner code base before doing so, because I would like to have some sort of simple editor to modify at runtime the tiles, stats etc... and have them be saved in some json or xml. So I'll just do it all at once. 🀨 I would like to start to tackle sound soon, in Odin there is already a miniaudio binding, so I'll probably use this to start, or maybe Fmod to avoid having to learn another lib later and change some of my code. But audio is really intimidating, I have about 0 knowledge. Whereas in "visual art", I used to play around with Photoshop, Sony Vegas and After Effect. For the sfx there is a few good videos and tips here, so I'll be starting with those, but for the music idk. And it is such a big and important part of a game...
0 likes β€’ Nov '24
How'd you go with the sound? For the music, I'd recommend https://www.epidemicsound.com/ A lot easier to just find a track you like.
Juice the Moose Update
I just updated my first game, Mooselutions. The update includes new animations for the player, particle effects when the moose charge, some camera shake to make the moose impacts more juicy, and a huge improvement to the pixel art rendering quality on the Steam Deck. You can read more about it here: Mooselutions - Juice the Moose Update - Steam News
1 like β€’ Nov '24
@Ted Bendixson this is actually a really good point for the controller support. @Charlie Malmqvist did some xinput stuff for Demon Knives, but it's quickly breaking down with people using different controllers πŸ˜” Steam input just solves this problem from what I see.
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Thomas Randall
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585points to level up
Game-dev by day, game-dev by night.

Active 20h ago
Joined Jun 18, 2024
Chiang Mai, Thailand