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Game Master's Laboratory

388 members • Free

23 contributions to Game Master's Laboratory
Seed Question Concept - public or hidden?
Trying to figure out how to adapt a concept to proactive games ... Edariad just pitched six steps for a great campaign (link) based around the concept of a Seed Question. This is a question is not about the plot, but about how the world works or people work. His example is "who gets to decide what the world looks like". He argues that reasonable people need to be able to disagree about it, and that the villian and PCs all need to have a personal connection with it. The idea really resonates with me and feels compatible with the central conflicts concept. Where I am stuck is his suggestion that it is important that you don't come out and tell the players, but that it is the question they start talking about after the first session without recognizing it. That it looses value and impact if they players are thinking from that lens initially. I see the point of it being a hidden force, but feel like it would need to be part of the discussion of theme and character creation in a proactive game. Anyway, I would appreciate others' opinions...
1 like • 10d
I watched this, I'm not sure I agree with the idea of not telling the players. I'm not sure it would come up organically. Also I think multiple seed questions could come up during the campaign. I think if you lay out the factions and conflicts together players would probably have their own interpretations of those wouldn't they? This seed question thing is not something I've thought to name specifically so it's helpful
1 like • 10d
Oh and that's for posting this, his videos are really good and they're even getting better!
How do I accommodate for different players note styles?
In my 5e game I have 4 different types of note takers, the traditional minutes taker, the a bag full of memos note taker, a journalist (mix of sketching and writing) and a scrapbooker. I want to add in things that are relevant for each style of notes. The writen note takers are easy to accommodate for as I'm used to the minetes and memo styles. It's the more creative notes I have ideas for. My ideas are: picture puzzle clue rewards for my scrapbooker Symbols and marks for the journalist to sketch down Is there any idea you guys have?
3 likes • 12d
This is a very creative idea but I'm not really familiar with it. Do you mean each player takes notes on their own way? Or like their characters are doing this? They all came up with their own approach?
Proactive Adventure Packets Available on DriveThruRPG!
Find Them Here: https://www.drivethrurpg.com/en/publisher/33927/game-master-s-laboratory I've been hard at work on our Proactive Packets---adventure materials specifically made for proactive roleplaying. Before, they've only been available to our Gold members, but some folks wanted the packets without a full membership, and others just wanted a specific packet, so we've made them available there for five bucks apiece (of which we see 60%). If you wanna see what these are like, you can find a free first packet in the Classroom tab. Right now, there are three available, and they're all factions, but we've got a location packet coming next month and some other exciting projects down the line. The best way to get all or multiple packets or support us directly is still to sign up for Gold, since that opens up the full backlog for download, but if you want to show support in another way or pick out some specific packets a la carte, DriveThruRPG is a good option! If you do grab them there, consider leaving us a rating (or even better, a review)---in a smaller space like the TRPG scene, even one comment or rating really does make a huge difference. These are getting a lot more refined as we keep working at them, so you can look forward to more maps, art, and useful materials as we go on (especially starting next month!) and in the future. I hope some of you get some use out of them :)
2 likes • 14d
Awesome, the preview packet here is really cool I just started looking through it the other day!
0 likes • 12d
Apparently if you have a new account you have to wait more than 24 hours to leave a review lol
Productivity Hour Survey
(this is in reference to https://www.skool.com/game-masters-laboratory/productivity-hour-aka-body-doubling?p=57536ea8) I've got a survey out to see if we can find a time for the Productivity Accountability Hour that works for a multiple number of people. If you're interested in the Productivity Hour, please go indicate your general availability at https://www.when2meet.com/?36132815-O46RO The system as two limitations: it's binary (you're either available or your not); the time zone is EST, so you're going to need to do your own math.
0 likes • 16d
@Alex Newman most definitely, I'm just on a mission to tell everyone about timeful LOL. but that's cool when 2 meet does it too in some way.
0 likes • 16d
@Alex Newman oh yeah not at all! Thank you! With some notice I can be more flexible too so I could probably be free many other times as well, thanks again for suggesting this!
Productivity Hour (aka Body Doubling)?
[UPDATE: there's a survey out to see if we can find a time for the Productivity Accountability Hour that works for a multiple number of people. If you're interested in the Productivity Hour, please go indicate your general availability at https://www.when2meet.com/?36132815-O46RO The system as two limitations: it's binary (you're either available or your not); the time zone is EST, so you're going to need to do your own math.] I enjoy @Jonah Fishel 's Coffee Talks on Friday, and I was wondering if anyone would be interested in finding a time to do a shared hour of focused work. When I've done them in the past, they work this way: everyone jumps on a call/meeting and briefly introduces themselves, their project, and what specifically they're hoping to accomplish in the next hour (so rather than "prep for my next session" it might be something like "create 3 forest encounters for my next session"; rather than "work on the TTRPG I'm writing" it might be "edit the section on ranged combat in the TTRPG I'm writing"). At the end of the hour, we all meet up again, talk about whether we achieved our goal or not, and what obstacles came up -- and maybe ask for help in overcoming the challenges if that seems appropriate. I'm East Coast USA, but would be willing to do this in my afternoon if there were a bunch of folks in Europe who were interested. I also might be in interested in doing it in an evening, but I feel like a lot of us already have evening commitments. If you're interested, drop a comment below with some general availability preferences.
2 likes • 18d
I would try it out if I can make it!
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Sara Gly
4
78points to level up
@sara-gly-5546
Newer to ttrpg's, love offering games to new players including kids! mostly have played dnd other than at conventions

Active 18h ago
Joined Mar 13, 2026
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