Hello again! In today’s post I wanted to show you a couple of pieces I’ve painted with origin source lighting (OSL) and how you can easily achieve it! In the first image you will see Belga the Cyst witch by Games Workshop, part of the fantastic Warhammer Quest Darkwater boxed set. Belga and her conjoined sisters are a fantastic sculpt, their huge worm like body is coiled around a huge cauldron in which they’re brewing up something evil! The green of the potion is easily achieved with 3 paints/colours (you don’t have to have the exact paints I used, but similar colours will also do the job) The base shade is a 2:1 mix of Tesseract Glow (citadel Color) and Scorpion Green (Vallejo) Thin layers over a black primer. After two layers, allow to dry and add a bright yellow (Bismuth yellow by Pro Acry) to the raised areas. The finished area is then quite effective and ‘glows’ without the use of luminous paint. The scary part about OSL is adding the glow on top of your finished miniature, how much do you add? How bright do you go? How would the light affect colour and shape underneath? These are all questions that will go through your mind when you’re thinking about the effect. There is no strict formula, but having a good sense of light placement and volume will definitely help. The object closest to the light will be more affected by it, so therefore (in the case of Belga) the hidden sister stirring the brew, will be uplit by the glow more. An airbrush is the simplest way to achieve this, simply angle your miniature and spray your ‘glow’ colour from the desired angle. If you don’t have an airbrush then thinned glazes of your light source colour will also work, just add them to the the surfaces that are upward facing near the light source. In the case of the second miniature, the fantastic Daemonsmith (bottom left) he has a crazy green glow coming from the evil spell he is about to cast, note in this instance the light source is also casting a glow across his face and beard. Again, same rules apply in that the object closest is more impacted by the light, then the further you move from the OSL slightly less impact. Also note the slight change in colour too. As light moves away from its source, the colour will shift, his helmet and hand are closest to the flame, therefore are a brighter yellow green, as the light travels further across his body it becomes slightly darker. Sounds difficult? Not really…start with the brighter colour, less is more, concentrate on the areas of more impact. These will be the focal point of the miniature. Again…it represents a huge risk in spraying green paint over the detail you’ve painstakingly applied earlier in the painting stage, but trust the process!! The finished effect is a realistic glow, not too much, but subtle enough to read as light from an object…or OSL