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When i started this group I thought i was gonna have time to do all the things I had promised in my mind, play everyone's games and spend time giving feedback left and right, but thats not the way it happened, I have lots of things going on in life, and skool kind of became just an extra pressure. From the beginning I wanted to try this as an experiment and im glad Ive gotten to see everyone's stuff, and im still deciding what I want to do with this space if anything. But time is a factor, making games is and is going to continue being my priority as far as game development goes and its just where my heart truly is, im glad I've tried to make a community here and im glad I got to meet all yall. If you want to keep posting your games here, for now I'll keep this all up, if I decide to close down the community I'll let yall know, and I'll likely just rephrase the discord to be a place where yall can continue posting game progress and all that. Thanks for all your time you spent here!
No live tonight.
Family is a bit under the weather keeping time open to help out!
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Cancelling Live Tonight
Hey yall cancelling this weeks live, im working on a game jam game and im trying to see if I can focus on finishing it tonight ๐Ÿ˜…
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Live tonight!
Im gonna be working on a small game im making for a gamejam! I should be on for about an hour tonight, I might be on slightly earlier
Live Game Dev Meeting
Hey Yall! Im feeling a bit under the weather today, so i'm cancelling tonights live meeting, but if @Tameera Corporal if you were able to make any process on your Godot tutorial I would love to hear about it! Ill do my best to be there next week! Since our last meeting I've been thinking about how to structure these lives meetings, and I've got a few options if you are interested in any of them please just comment with which ones would be interesting to you. Thank you! Option 1: Co-working + Shareout - Work on your own project silently for 45 minutes - Last 15 minutes: quick shareout of what you worked on - Low pressure, just accountability and community Option 2: Problem-Solving Session - Bring specific issues you're stuck on - Group troubleshoots together - Collaborative learning instead of structured teaching Option 3: Rotating Show & Tell - Each week one person demos something they learned/built - Others ask questions and discuss - Takes turns, so not always on one person to lead Option 4: Office Hours Style - I'll be online working on my own game - Drop in if you want company or have questions - Casual, no structured agenda Option 5: Something Else - Share your own idea!
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