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Dog Cards [UPDATE]
Hi guys and gals, I figured I'd post an update of the game I've been working on. You play as a young new pup at the foster house, all that you have for company are the old dogs that are too tired to do much of anything. They're grumpy, bitter, and too old for anyone to adopt them. They're even too old to play their favorite game: Dog Cards. Your goal is to take time to get to know each of the four old dogs by letting them watch you play Dog Cards. (In the future they will have different requests depending on the dog you play with, for instance: they like seeing a certain type of victory condition, or winning with a card that is difficult to win with) Right now, I have not created the story elements, but each of the four dogs will develop a relationship with you as you play with them and you will learn more about their backstory and who they are and the cards that life has dealt them. The actual gameplay is loosely based off of a popular card game in Russia called preference. I love the game so much I wanted to take the elements that I like and combine them into a card game that does not require 3+ players to play. It's like a solitaire version of Preference but much more simplified. It's simple, beat the face up card with one of your own. It's a 16 card deck. Face value takes preference over suit: A > K > Q > J, but if you have the same face value (An Ace and an Ace) the suit will take precedence: Hearts > Diamonds > Crosses > Spades. There is also a trump card that will choose the suit that dominates for that round: the face value doesn't matter here, it's only the suit. You can also choose to play a round without a trump which is harder, but you will get a bonus points for doing so. You also get bonuses for getting win combos in a row. I've also designed it so that you get bonus points for lose combos in a row as well. But you will lose hamburgers (health) with each card you lose. If you get a 'losers' hand, which is a straight 6 card loss, you will regain all of your health and get the biggest bonus in the game.
Dog Cards [UPDATE]
Tiny Experiments
Ive been trying to learn how to be consistent for many years, i always found myself having a hard time with it, because something always through a wrench into the schedule. For years I have wrestled with this and I found this book called Tiny Experiments by Anne-Laure Le Cunff. It sounded pretty self explanatory to me but it brought some great points to the table that have helped me a lot. A tiny experiments consists of: x action for y amount of time, for z amount of days — An example would be code for 30 minutes everyday for 14 days You take the result out of the equation, which then eliminates the pressure and what you get is a piece of data you can use to do more experiment in the future. Through these experiments I was able to figure stuff out like, how long it took me to make a specific type of game, so my game Home took me approximately 30 days of coding 1 hour a day to end up in the state I considered enough development on the game. Which gave me information on what was possible to me in that time frame. I think it be cool to try an experiment like this one, even if it was for a short time every day 15-30 minutes, to show up for 2 weeks and see what you can do in that time, art, coding, music, game design, there are a lot of areas in our field. Focusing on one would give you a better yield to your tiny experiment! Think of your schedule what's possible for you and how life is treating you and see if you can get some data that will help you in your pursuit of game development! You ever tried something like this?
Tiny Experiments
What's a design decision your still thinking about?
What's a game design decision that your unsure about in whatever your current game project is? Or your still working through?
What's a design decision your still thinking about?
"Map Battle" Game Progress
So i added back a feature that i took out earlier, the barracks produce units automatically the more barracks you have the more units you have. And i made the strongholds produce enemy lands nearby, and that might have made them to strong. Still balancing these things out. This video is me losing hard 🤣
"Map Battle" Game Progress
Your Current Games
So before I share another post, I would love to see some your games even if its from a single screenshot, a video would be awesome, What are you working on right now?
Your Current Games
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