Hi guys and gals, I figured I'd post an update of the game I've been working on. You play as a young new pup at the foster house, all that you have for company are the old dogs that are too tired to do much of anything. They're grumpy, bitter, and too old for anyone to adopt them. They're even too old to play their favorite game: Dog Cards. Your goal is to take time to get to know each of the four old dogs by letting them watch you play Dog Cards. (In the future they will have different requests depending on the dog you play with, for instance: they like seeing a certain type of victory condition, or winning with a card that is difficult to win with) Right now, I have not created the story elements, but each of the four dogs will develop a relationship with you as you play with them and you will learn more about their backstory and who they are and the cards that life has dealt them. The actual gameplay is loosely based off of a popular card game in Russia called preference. I love the game so much I wanted to take the elements that I like and combine them into a card game that does not require 3+ players to play. It's like a solitaire version of Preference but much more simplified. It's simple, beat the face up card with one of your own. It's a 16 card deck. Face value takes preference over suit: A > K > Q > J, but if you have the same face value (An Ace and an Ace) the suit will take precedence: Hearts > Diamonds > Crosses > Spades. There is also a trump card that will choose the suit that dominates for that round: the face value doesn't matter here, it's only the suit. You can also choose to play a round without a trump which is harder, but you will get a bonus points for doing so. You also get bonuses for getting win combos in a row. I've also designed it so that you get bonus points for lose combos in a row as well. But you will lose hamburgers (health) with each card you lose. If you get a 'losers' hand, which is a straight 6 card loss, you will regain all of your health and get the biggest bonus in the game.