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🎯 Weekly goals – one for your art, one for your business
New this week: set TWO goals. 🎨 One art goal – e.g. "ink 2 pages", "finish a character sheet" 💼 One client goal – e.g. "add 5 names to my prospect list", "send 3 personal emails to publishers", "follow up with 1 old client" Most illustrators only ever set the first kind. That's why work feels random – the art gets better, but nobody new sees it. Mine: 🎨 finish the Kickstarter key art. 💼 Reach out to 3 people I haven't spoken to in a year. Drop yours below 👇 I'll check in on Sunday.
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What did you make this week?
No rules – sketchbook pages, doodles, half-finished pieces, client work you're allowed to share. Post it below. I'll go first with something from the game I've been working on. Bonus points if you tell us one thing you'd do differently next time. For me I would have spent a bit more time on the faces in 1 and 2, next time!
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What did you make this week?
Tell me you’re an author without telling me you’re an author 😂
I’ll go first: “I’m just going to write for an hour.” Three hours later… Still rewriting the same paragraph. 😭😂 Your turn. What’s the most relatable author problem you’ve experienced?
What's your biggest struggle right now? (poll)
I want to shape what we cover here around what you actually need. Pick the one that hits closest: Comment if your answer isn't on the list!
Poll
Cast your vote
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I went to the book fair!
Glimeria Studios was recently down at the Gothenburg Book Fair. Karma & Jonar is always represented there through our publisher Bookmark, but this year the theme was gaming, so it was especially important for me to be there. I was invited to speak on several panels, and we also got the chance to show a demo of our game, Karma & Jonar – The Rock Trolls. I spoke about the process of building an IP across different kinds of media, and I also gave a presentation on turning a book into a game. Preparing it was a great opportunity to think through everything we’ve learned over the last few years. To make a great game based on our books, we had to go back to the very essence of our IP. What is it really about? Friendship, forgiveness and cooperation. Then we had to find a way to translate those themes into gaming. And along the way, of course, make it fun! We’re launching a Kickstarter campaign soon to help us reach the next milestone. Follow us there so you don’t miss it!
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I went to the book fair!
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